C64 Longplay: Hammerfist (with in-game music mix)

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Published on ● Video Link: https://www.youtube.com/watch?v=pWPqwjidnH0



Game:
Hammerfist (1990)
Duration: 1:29:54
607 views
13


I fused in the loading, title, and original in-game tunes with the entire walkthrough to make it a bit more entertaining.

GAMEPLAY
The year is 2215 A.D holograms are indistingiushable from humans. People are selected for their special skills and then transformed into holograms to commit murder, political crimes, or whatever their master `Centro-Holographix' orders them to do. In between missions, the holograms are stored in personality computers, or mind prisons. However, the computer storing two of the most powerful holograms ever created, HAMMERFIST and METALISIS, has malfunctioned, sending the two deadly assassins on one final mission - to destroy Centro-Holographix.

You control HAMMERFIST and METALISIS on their mission. You must smash the security systems to gain access to later levels, kill the technicians and droids who try to stop you and collect the energy and weapon energy fizzles which they leave behind. Also, `plug into' the recharge points to top up on energy in order that you might defeat the `Octosquab', the giant ant and the multitude of aliens, both holographic and solid, which the master will send out to stop you.

You must change between which character you control, depending on the current situation. Use HAMMERFIST when lots of repetitive aliens are on screen. Use METALISIS to reach higher levels of the screen, ledges and table-tops.

When no weapon is selected, HAMMERFIST uses an ordinary punch. However, provided that the weapon is sufficiently charged, you can use either lasers - Long Range, more effective than punching but unable to open doors, or piston fist - Short Range, useful as a shield or for breaking down obstacles and doors. Also, METALISIS' flic-flac can be used as an aggressive manoeuvre as well as for rapid advancing and retreating.

There are two types of flic-flac which both have their separate uses. The low flic-flac is obtained by holding down the fire button and pushing the joystick up and releasing. However, if joystick is held in the `up' position, METALISIS will perform a high flic-flac which is vital for reaching higher portions of the screen.

Most doors are armed with a security system controlled by the master's computer. This system must be breached to enable the doors to be opened.

Each character has their own energy level. These levels are reduced when the character is hit be an alien or their weapon and increased by collecting energy fizzles or by using recharge points built into the background.

Destruction of opponents and obstacles release energy fizzles which form into various icons. Picking these up recharges the character and their weapon.
If an opponent is killed ineffiectively it will leave a question mark. These need to be punched/lasered to turn them into an effective icon.

The power of the Master of Centro-Holographix will be present throughout the game. It gains strength from uncollected icons. Once his energy bar has risen to full, all energy fizzles dropped will be negative icons. If these icons are collected, your energy level will drop, as will his, if you do
not collect them.

TIMELINE
0:00​ Complex 7
18:26​ Docking Area / Sea Floor
38:46​ Mining Area / Air Shaft
59:45​ Surface City 1 / Ending

CREDITS
Published: 1990, Activision/Vivid Image
Musician: Wally Beben
Graphicians: Hugh Riley & Paul Docherty
Programmer: John Twiddy







Tags:
wally beben
hugh riley
hammerfist
c64
game
longplay
walkthrough
1990
john twiddy
paul docherty
spectrum
atari st
amiga
commodore



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Hammerfist Statistics For Emulous79

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