🎧 C64-Remix/2017: Driller Remix (from Reformation) | by Matt Gray

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Published on ● Video Link: https://www.youtube.com/watch?v=ppSu_TuIqnQ



Game:
Driller (1987)
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:: Driller Remix by Matt Gray ::
Music by :: Fred Gray of Alloy Graphic Design
Release Date :: 1987
Type :: #C64 Soundtrack
Remix Date :: 2017
Type :: #C64 Remix from Reformation

Driller, uscito come Space Station Oblivion negli Stati Uniti, è un videogioco del 1987, sviluppato dalla software house britannica Major Developments e pubblicato da Incentive Software per i computer a 8 bit ZX Spectrum, Commodore 64, Amstrad CPC e successivamente a 16 bit Amiga, Atari ST e IBM PC. Le versioni statunitensi vennero pubblicate dalla Epyx. Il gioco consiste nella guida di un mezzo con visuale in prima persona in un ambiente fantascientifico, e fu il primo titolo a sfruttare il motore di grafica 3D Freescape. Uno dei successivi fu Dark Side, che viene a volte considerato il seguito di Driller.

Ogni volta che si nomina DRILLER bisogna sparare tre colpi di cannone e alzarsi in piedi e fare i canonici 92 minuti di applausi.

Un gioco splendido innovativo e ricco di atmosfera e di difficoltà... che ha fatto da papà alla saga dei Castle Master e Total Eclipse.

Ad essere onesti c'erano già state esperienze dove la visuale proposta sconfinava nella terza dimensione, come Battlezone, forse il primo gioco ad uscire dal piano bidimensionale tuttavia difficilmente però l'elemento di navigazione e di spostamento nel mondo in tridimensionale è stato così profondo.

Driller mette in pista il primo 3D "pieno" e fu uno schock ed un viaggio fantastico senza ritorno.

Ovviamente, data la ridottissima potenza di calcolo dell'immortale c64, la velocità di aggiornamento della visuale si attesta sui due o tre fotogrammi al massimo per ogni secondo. Con gli occhi di oggi, una situazione del genere è quasi inconcepibile eppure all'epoca critica e pubblico gridarono al miracolo e questo è il vero indice della novità introdotta.

Il Plus: l'incredibile musica aggiungeva atmosfera di Matt Gray. Questa incredibile colonna sonora, affascinante e ipnotica anche al giorno d'oggi è per me nella Top Music Awards ancora oggi, da ragazzino caricavo Driller solo per ascoltarla e dura oltre una decina di minuti, solo con c64 è possibile questa magia.

***

Driller (known as Space Station Oblivion in the United States) is a 1987 puzzle video game. It was written by British developers Major Developments and published by Incentive Software for the ZX Spectrum, Commodore 64, Amstrad CPC, Commodore Amiga, Atari ST and MS-DOS. The used the 3D game engine, Freescape and featured music by Matt Gray.

The game requires the player to maneuver the excavation probe, through a first-person view, through eighteen regions (in the shape of a rhombicuboctahedron) of the moon Mitral, and place a drilling rig in each of them to allow a minimum of 50% of the gas to escape. The position is established by a mixture of clues from the landscape (including an "X marks the spot" in the first zone) and trial and error. The security systems will attack Lesleigh upon sight, and he must disable or avoid them by any means possible. Only a few can be destroyed by shooting, while the rest must be dispatched by mechanical means through switches or similar.

The eighteen regions are actually platforms above the true surface of Mitral; the excavation probe cannot fly or hover (although it can rise and lower itself slightly on hydraulics), and moving off a platform causes the player to fall onto the surface and become marooned. However, in one area the player can find a garage containing a hovering vehicle that can be used to explore and attack security systems, though not to place drilling rigs.

Driller was the first game to use the Freescape engine, which allowed the production of full three-dimensional environments using filled polygons in which the player could move around freely. It also gave the player the ability to look up and down, as well as rotate left and right, something which was rare amongst 3D games of the time. The same engine was used for Driller's sequel, Dark Side, as well as Total Eclipse, The Sphinx Jinx, Castle Master and Castle Master II: The Crypt.

Thank you very much to @game-moviec6427 for this work.



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