☆C64-WIP/2025☆: Aliens NeoPlasma/WIP 3 | by Digital Monastery
Aliens: Neoplasma - An Aliens game arriving on the C64 by Digital Monastery
While I was having a nice break this weekend I came back to some super duper news, as we were contacted by Eric Majikeyric that Digital Monastery will be bringing the ZX Spectrum homebrew game of ' Aliens: Neoplasma ' over to the C64. This game originally released in Feb on the speccy by Sanchez Crew, will now be coded by Majikeyric, graphics by ER and music by Mibri, with a top quality release most likely due this year.
When Sanchez Crew first announced their ZX Spectrum version, they said there were MIA projects on the Spectrum with the Alien name and as a fan of this cinema universe, they decided to take part in the ZX-DEV competition showing their own fantasy of what could be a game for this setting. This C64 version however takes that ZX Spectrum version, and gives us a C64 overhaul with all the creepyness, danger, and Alien action intact!
Get the original ZX Spectrum game : https://zxonline.net/game/alien-game/
I'm currently finishing the development of Aliens Neoplasma C64.
The game will require a C64 accelerator (Ultimate64, Turbo Chameleon 64 or SuperCPU) as it makes extensive use of the hires bitmap mode. Only the hero is made of hardware sprites, all the enemies are bitmap BOBs (bitmap objects=software sprites). Objects are also horizontally flipped in real time. It was impossible for me to make it using only hardware sprites, as they were too many sprites on a single row sometimes (the aliens are very big ya know). The good thing is that I use this extra CPU power to also make an enhanced version more explosive with even more dirty aliens on screen (see the "hardcore" mode). It will be a cartridge release.
NO NEED TO COMPLAIN BECAUSE YOU DON'T HAVE PROPER HARDWARE, I REALLY DON'T CARE, THANKS.
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Thank you very much to @ericmajikeyric1159 for this work, support it!
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