“Call of Doom” - Doom’s Bizarre Cancelled Game
Click this link https://sponsr.is/bootdev_GVMERS and use my code GVMERS to get 25% off your first payment for boot.dev. That’s 25% off your first month or your first year, depending on the subscription you choose.
Regarded as the father of first-person shooters, id Software’s Doom had long set the standard for first-person action when the studio entered production on the franchise’s fourth numbered entry. Doom 3 hadn’t exactly hit the mark, though, a sentiment shared among critics and series faithful who begrudged the game for prioritizing its technical prowess at the expense of gameplay. Doom 4 ran the risk of falling into the same trap, its earliest version bearing more in common with Call of Duty than classic id-developed shooters.
Doom 4 1.0, as developers have called it, centralized a narrative with big ideas, ideas that replaced the usual Doom Slayer hero with an Average Joe surrounded by a cast of characters. A cinematic-level of spectacle rested at the heart of the would-be experience, all while a more plodding style of gameplay drove the action. Instead of the brand’s genre-defining, fast-paced combat, Doom 4 1.0 implemented cover-based mechanics and drown-out final kills that robbed the shooter of its trademark momentum.
After closely examining the work-in-progress, leadership at id Software shelved 1.0 and organized talks to reevaluate Doom’s fundamentals. A pair of reboots and the realization that id functioned best as a one-game studio emerged from various meetings with developers and parent company ZeniMax Media. The development house lost quite a bit of veteran talent during this season of change as well, though new blood would come in to help shake things up considerably.
Ultimately, this trying time in company history begat what became Doom 2016, the reboot that repositioned the father of first-person shooters as the key to rejuvenating a genre that many would say had grown stale in its absence.
This is the tragedy of Doom 4.
Sources: https://pastebin.com/nf19fF97
Support us on Patreon: https://www.patreon.com/GVMERS
Donate via PayPal: https://www.paypal.com/donate/?hosted_button_id=BGHCAWD5NDQ9N
Donate via Ko-fi: https://ko-fi.com/gvmers
Become a channel member:
Or use the thanks button on YouTube to support our work!
Subscribe to GVMERS:
Follow GVMERS on Twitter:
https://twitter.com/GVMERS_
Like GVMERS on Facebook:
https://www.facebook.com/GVMERS
Join the GVMERS Discord channel:
https://discord.gg/sZApcwx
Subscribe to the GVMERS subreddit:
https://www.reddit.com/r/GVMERS/
Other Videos By GVMERS
2025-08-08 | The $160,000,000 Disaster of The Callisto Protocol |
2025-07-03 | Ubisoft's Failed Call of Duty Killer - The Disaster of XDefiant |
2025-06-04 | The “$400,000,000” Disaster of Concord |
2025-05-05 | The COMPLETE Story of Mafia |
2025-04-16 | The Rise and Fall of Twisted Metal |
2025-03-07 | The Rise and Fall of SSX |
2025-02-10 | The History of Fallout | Documentary |
2024-12-28 | The Painful Disaster of Payday 3 |
2024-12-17 | The $200,000,000 Skull and Bones Disaster |
2024-11-23 | The Sad Tragedy of Gotham Knights |
2024-10-20 | “Call of Doom” - Doom’s Bizarre Cancelled Game |
2024-09-21 | The Rise and Fall of Unreal Tournament |
2024-08-31 | The History of Call of Duty's Cancelled Games |
2024-07-18 | The Rise and Fall of Motorstorm |
2024-06-23 | The Tragedy of Overwatch |
2024-05-22 | The Disaster of Redfall |
2024-05-05 | The Rise and Fall of Syphon Filter |
2024-04-06 | A Difficult Message... |
2024-02-28 | The Rise and Fall of Saints Row |
2023-10-29 | The Rise and Fall of Star Wars Battlefront |
2023-10-20 | The $75M Game That Killed Its Studio - The Tragedy of Fable Legends |