Call of Duty: Black Ops Zombies - Dead Ops Arcade Gameplay

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Description

Dead Ops Arcade is a twin-stick top-down shooter, and, similar to all other zombie levels, its objective is to survive for as many rounds as possible against many waves of increasingly difficult zombies. It contains many references to the zombie mode in Call of Duty: Black Ops and Call of Duty: World at War; however, the gameplay has almost nothing in common. Ammo is of no concern, as the player's main weapon has unlimited ammo and never needs to be reloaded. The player can also pick up a large number of weapons and power-ups in order to assist them throughout the levels.

Throughout the levels, the player will also be required to pick up treasure (which is marked by a gold or silver tint) to fill a bar at the top of the screen. When this bar fills up, the player's score multiplier goes up by one. This score multiplier is capped at 9 and reset upon death. Gems are especially useful in filling the multiplier bar but are uncommon. The bigger the gem, the bigger the multiplier boost.

The player begins the game with three lives and once the player loses all of their lives the game is over (though there are ways to gain extra lives). The player can die from one hit from all zombies, three hits from Hellhounds and explosives or instantly from other contextual factors such as Bulls or Electric Spikes. Whilst playing cooperatively, if a player loses all their lives they will enter revive mode in which they will respawn in one minute and thirty seconds provided at least one other player is alive at the time. Any downed player timers will automatically expire when entering a new round. However, if another player on the team has at least one life then the player will automatically be gifted that life to be revived instantly. This grants the player who gave the life a random power-up (either a tank, a helicopter, three nukes or four lightning bolts) and this can be done multiple times per round provided the player waits 90 seconds in between lives stolen.

Most of the music in the maps are shared with the loading screen music of the Call of Duty: World at War maps, notably Shi No Numa's music being shared with the
Room of Fate's. Others are played throughout gameplay.


Pick-Ups

Gem - Gives the player more points.

Nuke - Gives the player one extra bomb. The player will start each game with one bomb and each time a bomb is used it will kill all enemies on the map (much like when a nuke is picked up on other zombie game modes). To use the bomb the player must press the button they usually use to aim down sights The maximum number of nukes a player can hold is nine.

Lightning Bolt - Gives the player one extra dash attack. The player will start each game with two Lightning attacks and will always start each round with at least one (gaining one if the player had zero the round before). When used, the player will make an invincible dash in the direction they are aiming (using the button used to jump), this attack will launch all enemies into the air that the player makes contact with, killing the enemies instantly. To use the dash the player must press the "fire" button. The maximum number of Lightning attacks the player can hold is nine.

Soldier Statue - Gives all players an extra life, though these appear very infrequently. Every player will always earn an extra life (for themselves only) upon exceeding multiples of 200,000 points.







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