Call of Duty In Depth discusses game engine mechanics instead of items from specific games. In this first episode I discuss damage, rate of fire, and how they interact to determine time to kill. Not only that, but this episode questions the validity of time to kill being the ultimate weapon stat. The gameplay is entirely SMGs from Black Ops because they are (almost) perfectly inversely proportional to each other in terms of rate of fire and damage. Thus, they are excellent examples for this topic.
For the GFuel tub of Lemon Lime, just post a video response that is you telling a story of any kind to this video. It must be:
1) New and created for this contest
2) Not longer than 2 minutes
I will pick a winner in a few days and ship anywhere in the continental US. I like my overseas followers but intercontinental shipping on a 1lb tub of Gamma juice is expensive :(
At present, Drift0r has 965,490 views spread across 7 videos for Call of Duty, with the game making up 1 hour of published video on his channel. This makes up less than 0.07% of the total overall content for Call of Duty on Drift0r's YouTube channel.