Call of Duty: Vanguard Open Beta - No Commentary - RTX 3060 & Ryzen 5 5600X Gameplay - 1
FPS Counter in top left.
FoV: 110
Casually playing Multiplayer games
CPU: AMD Ryzen 5 5600X, 3.7GHz, 32 MB
Mainboard: MSI B450 GAMING PLUS MAX
GPU: MSI GeForce RTX 3060 Ventus 3X OC 12GB
RAM: G.Skill Aegis, DDR4, 16 GB, 3200MHz, CL16 (F4-3200C16D-16GIS)
PSU: SILENTIUMPC SUPREMO FM2 GOLD 750W ATX
Settings:
Display:
Display Mode: Fullscreen Borderless
Display Monitor: MP59G
Screen Refresh Rate: 75
Sync Every Frame (V-Sync): On
Framerate Limit: Unlimited
Nvidia Reflex Low Latency: Enabled + Boost
Display Gamma: 2.2 (sRGB)
Focused Mode: Off
Focused Mode Opacity: 1
Display Adapter: NVIDIA GeForce RTX 3060
On-Demand Texture Streaming: Off
Quality:
Quality Presets: Ultra
Render Resolution: 100
VRAM Usage Target: 90%
Texture Resolution: High
Texture Filter Anisotropic: High
Particle Quality Level: High
Particle Resolution: High
Bullet Impacts & Sprays: On
Tesselation: On
Level of Detail: High
Level of Detail Distance Quality: High
Volumetric Quality Level: High
Shadow Map Resolution: Extra
Sun Shadow Cascades: Medium
Cache Spot Shadows: On
Spot Cache Size: High
Cache Sun Shadows: On
Spot Shadow Quality: High
Particle Lightning: Ultra
Ambient Occlusion: Both
GTAO : High
Screen Space Reflection: High
Anti-Aliasing: Filmic SMAA T2X
Filmic Strength: 100
Gameplay:
Field of View: 110
Camera Movement: Default
World Motion Blurr: Off
Weapon Motion Blurr: Off
Depth of Field: On
Render Resolution: 1920 x 1080
Aspect Ratio: Automatic
Sync Every Frame (V-Sync): Enabled
Customer Framet Limit: Unlimited
NVIDIA Highlights: Disabled
NVIDIA Reflex Low Latency: Enabled + Boost
Display Gamma: 2.2 (sRGB)
Steraming Quality: Normal
Texture Resolution: High
Texture Filter Anisotropic: High
Particle Quality: High
Bullet Impacts & Sprays: Enabled
Tessellation: Near
On-demand Texture Streaming: Disabled
Shadow Map Resolution: Extra
Cache Spot Shadows: Enabled
Cache Sun Shadows: Enabled
Particle Lightning: Ultra
DirectX Raytracing: Enabled
Ambient Occlusion: Both
Screen Space Reflection (SSR): High
Filmic Strenght: 1.00
NVIDIA DLSS: Balanced
Anti-Aliasing: Filmic SMAA T2X
Depth of Field: Enabled
World Motion Blur: Disabled
Weapon Motion Blur: Disabled
Film Grain: 0.00
Dynamic Resolution: Disabled
Dynamic Resolution Framerate Target: 60