Call of Duty World at war Der Riese

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Published on ● Video Link: https://www.youtube.com/watch?v=oOwQPRKiSmc



Duration: 4:12
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the second episode of my zombies map play through.
now time for the wiki.

Set in a secret Nazi Factory in Germany. It has several rooms in it. The starting room is on the out skirts the factory itself. There are four barricades against the Zombies. Two at either side of each over, one to the side of the power generator, and one down a stairway. There is also a mainframe in the starting room. The Pack-a-Punch Machine is also on the mainframe. There are two doors that leave the starting room. There is also a small radio next to the ledge near the factory room, next to two metal barrels.
Factory Room
After opening either one of the doors (they both reveal almost same area), there is a barricade in a room containing a Double-Barreled Shotgun, and a door is in the same room. There is a railing above in which the Zombies can jump down from. There is also two brick walls in which Zombies can break through. There is a barricade to the left side and a door leading to a different room.

Auto Garage Room
After opening the door with the Double-Barreled Shotgun, the player will enter the Auto Garage Room. There are a couple of windows and barricades in which Zombies can access. There is also a Thompson in the room. Of course, if you have monkey bombs, throwing one into the furnace will trigger an easter egg.

The Lab
After opening the door near the M1 Carbine, the player is lead into a room in which the same wall barricade is placed. There is a railing separating the player from another door. The Player can simply go around there and enter Teleporter Room 2. There is a barricade of boxes up the stairs which will lead to the Mystery Box starting room.

Teleporter Room 2
After opening the door on the other side of the railing (in The Lab), the player will enter a room containing yet another Teleporter. It also contains a barricade in which zombies can access, and two of three interactable brain jars. when fly trap is activated a teddy bear appears in one of the caged boxes in the hallway leading to the teleporter room. If the player goes up stairs, there is a balcony-type wall in which they can shoot down at the Zombies entering the First Room. In that Balcony-type room, there is also a barricade. A Mystery Box spawn point is also in this room. underneth the balcony where an open creamation chamber is, there is one of three radios inside.

Courtyard
After opening the barricade of boxes in the First Room, it l
The Mystery Box's first spawn location.

eads to a balcony and a section just outside the Factory. Juggernog is placed to the left of the boxes. The Power is also in this room. If the player jumps off the roof, and the Mystery Box will be there, along with two more barricades and two doors leading to the Factory Room. There is a door which leads to Teleporter Room 3. There is also a bridge that leads to a couple more rooms, where the Double Tap Root Beer is held. In the room in back of the double tap root beer, there are file cabnets toppled over next to teleporter 1's door. on top of the fallen file cabnet there is one of three radios.
Teleporter Room 3
After opening the door in the Mystery Box spawning room, it leads to a building in the factory. The Bowie Knife is placed outside the building near the entrance. Inside the building, the final Teleporter lies. There is also a set of stairs were a barricade is blocking Nazi Zombies approaching from a cave. At the end of the tunnel behind the wall there is a small radio. There is a set of stairs and a spawning point for the Mystery Box, but before the stairs is a bookshelf with one of three radios on top. There is a balcony outside and is used to fire down on Zombies approaching the building. There is also a barricade behind the balcony.







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