Call of Duty World at war Verruckt

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Published on ● Video Link: https://www.youtube.com/watch?v=dZtB1TfOa9c



Duration: 4:23
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The final part of the 4 part epic covering all WAW zombies maps now again information from the wiki.

Overview
"Tank" Dempsey, John "Banana", Smokey and Paxton "Gunner" Ridge arrived at Group 935's Asylum Facility located at the Witteanu Sanatorium in Berlin, Germany in 1945 to extract American spy Peter McCain to safety. They find it overrun by zombies, and try to fight off the horde as long as they can.

In World at War, the players are the Marines, while in Black Ops and Black Ops III, they are the rest of the Ultimis crew, who were first seen in the World at War version of Shi No Numa.

Gameplay

Some zombies in Verrückt.

Verrückt is much larger than Nacht der Untoten, having more than triple the rooms, and features many more weapons and utilities. The most prominent features are the Perk-a-Cola machines, which mirror different multiplayer Perks, and the Power Switch. Another feature is the Electro-Shock Defenses.

Unlike any other Treyarch Zombies map, Verrückt has two spawn areas, which are separated by an electric door. The door will only open if the Power Switch is activated. The map is more close-quarters than Nacht der Untoten was, having many short hallways and narrow staircases.

Zombie Behavior
In the World at War version, Zombies in this map are much more aggressive than in Nacht der Untoten. Unlike the predecessor map, zombies are now able to attack players through the barriers and will continue to do so in all maps after this one. Zombies in this map are also much faster than other maps, as well as smarter. Zombies can easily overrun players if they don't sprint with a pistol, submachine gun, or shotgun. Furthermore, the player will be downed in two swipes from a zombie, unless they have acquired Juggernog. Crawlers move quickly as well. Lastly, zombies are more likely to "double hit" the player than in Nacht der Untoten, making a zombie that gets close much more dangerous.

Features
Verrückt returns many of the features from Nacht der Untoten, as well as the debut of many others, which have been commonly found in other maps.

The Power Switch
Main article: Power Switch
The Power Switch is a utility that can be found on the opposite side of the spawn rooms. It is free, and when activated, it will power many other utilities on the map including the Perk-a-Cola machines and Electro-Shock Defenses. In addition, once the power has been turned on, the electric door between the spawns will open, enabling movement between the two rooms and players to be reunited. As a cosmetic effect, lights around the map will also turn on.

Perk-a-Colas
Main article: Perk-a-Cola
Perk-a-Colas are soda machines found throughout the map. When bought, the player will undergo a motion of drinking a bottle of soda. They grant the player a special ability, and those effects will mirror that of a multiplayer perk from World at War to an extent. Verrückt debuted four Perk-a-Colas. They are:

Juggernog, which increases the players' health to 250, allowing them to survive four hits from zombies as opposed to two without Juggernog. It is based on Juggernaut. It is the second most expensive of the four perks, at 2500 points.
Quick Revive, which halves the time it takes to revive a player. It resembles Second Chance, as the player revives allies at a fast rate similarly to in multiplayer. It is the cheapest perk available, at 1500 points (500 on solo of Black Ops). On the single-player of World at War, there is no effect whatsoever, except for the loss of the player's 1500 points.
Speed Cola, which decreases the player's reload time and allows them to board up barriers faster. It mirrors Sleight of Hand. It is the most expensive of the four perks, costing 3000 points.
Double Tap Root Beer, which increases the player's weapons' rate of fires by 33%. It directly mimics the multiplayer perk Double Tap. It costs 2000 points to purchase.
In addition, Mule Kick appears on the Black Ops and Black Ops III version of the map, similar to in Nacht der Untoten, where it costs 4000 points to purchase.

Also, In Black Ops III, Double Tap is Replaced with Double Tap 2.0.

Electro-Shock Defenses
Main article: Electro-Shock Defenses
The Electro-Shock Defenses are the first trap that appeared in zombies. There are several of them scattered throughout the map, where they are located in doorways and choke points. The cost of them is 1000 points per use. The trap will not grant the player any points, and as such should sparingly be used to reload, revive, and regroup. After use, the Electro-Shock Defense will have to cool down before another use. Players without Juggernog will be instantly downed when they try to go through, while players with Juggernog can survive four "hits". They are rendered unusable until the power is turned on. There is a brief second where zombies can still attack players after the zombies have gone through the electric barrier before they die.







Other Statistics

Call of Duty: World at War Statistics For Shaun Lynch

At this time, Shaun Lynch has 170 views for Call of Duty: World at War spread across 7 videos. Less than an hour worth of Call of Duty: World at War videos were uploaded to his channel, roughly 74.04% of the content that Shaun Lynch has uploaded to YouTube.