Call of Duty World at War Walkthrough Gameplay Part 9 [ Ring of Steel ]

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Call of Duty: World at War
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Walkthrough
Duration: 15:18
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Call of Duty World at War Walkthrough Gameplay Part 9 includes Campaign Mission 9 of the Single Player for PS4, Xbox One, Xbox 360, PS3 and PC in HD.

This Call of Duty World at War Gameplay Walkthrough will include a Review, Campaign Missions , intel, weapons,Characters, and the Ending of the Single Player.

After getting out of the train, there will be four PPSh-41s laying around. Both sides are equally defended, but stick to the right side since a T-34 will be rolling up there. Use the Mosin-Nagant to deal with the infantry at a long range, or come in close with a PPSh-41 from the two that are leaning on some boxes while gathering ammo from downed comrades. Hiding behind the low walls in a prone position is a good way to preserve or restore health. Continue to head up the stairs of the either building, but be careful as there are some Germans up the stairs with MP40s. Once all of the Germans are eliminated in the building, there is no need to enter the adjacent building; allies will finish that one off. Panzerschrecks can be shot at the building where all of the tanks are shooting at to speed up the event cues, but it is not necessary. Once Sgt. Reznov tells the team to advance, enter the building via a hole in the wall on the east of it. Once in the building, there is a choice to make: trade in a weapon for a near empty MG42 or not. If one decides to change, the Mosin-Nagant should not be the abandoned weapon, as the Kar98k and more Mosin-Nagants will be less available in the next battles. Either way, stock up before continuing on and then go. There should be some comrades taking out German POWs, and then a T-34 tank should destroy the wall for the player to get through. There are now two options: continue to attack the Germans at the higher balcony area with Commissar Markhov or battle the Germans defending the entrance of the Asylum with Reznov with and MG supporting the Germans.
Keep moving forward. They will usually retreat, but can still be fired at. The player is in fact able to ride on the T-34’s MG turret, this is a better option on higher difficulties if one does not want to walk and get shot by enemies (though, the player can still be damaged while in the turret). Once the Commissar announces his speech, the mission ends

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