Call of Duty: WW II - GTX 1050 4GB + i5 7300HQ | 8GB RAM | LENOVO LEGION Y520 Gameplay
Call of Duty: WW II - "GTX 1050m & Intel Core i5-7300HQ" Gameplay (Full HD) [1080p60]
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About Game:
Call of Duty® returns to its roots with Call of Duty®: WWII - a breathtaking experience that redefines World War II for a new gaming generation. Land in Normandy on D-Day and battle across Europe through iconic locations in history’s most monumental war. Experience classic Call of Duty combat, the bonds of camaraderie, and the unforgiving nature of war against a global power throwing the world into tyranny.
On June 6, 1944, U.S. Army Private First Class Ronald "Red" Daniels (Brett Zimmerman) of the 1st Infantry Division takes part in the Normandy landings with his platoon, consisting of Private First Class Robert Zussman (Jonathan Tucker), Private Drew Stiles (Kevin Coubal), Technician Fifth Grade Frank Aiello (Jeff Schine), Technical Sergeant William Pierson (Josh Duhamel) and First Lieutenant Joseph Turner (Jeffrey Pierce).
Initial release date: November 3, 2017
Composer(s): Wilbert Roget II
Designer: Glen Schofield
Publisher: Activision
Series: Call of Duty
Developers: Raven Software, Sledgehammer Games
Platforms: PlayStation 4, Xbox One, Microsoft Windows
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About PC:
Lenovo Legion Y520:
CPU: Intel i5-7300HQ, 2.5GHz (Kaby Lake)
GPU: NVIDIA GeForce GTX 1050 4GB
RAM: 8 GB DDR4 2400 MHz
HDD: WD Blue WD10SPZX 1 TB 5400 RPM
SSD: Samsung NVMe SM951 128GB M.2 PCIe 3.0
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Game Settings:
Display Adapter: Nvidia GeForce GTX 1050
Display Mode: Fullscreen
Screen Refresh Rate: 60.02Hz
Sync Every Frame: On
Aspect Ratio: Auto
FOV: 65
Resolution: 1920x1080
Render Resolution: Native (1920x1080)
Pre-T2X Resolution: 50% (960x1080)
Post Process Anti-Aliasing: Filmic SMAA T2x
Texture Resolution: Normal
Normal Map Resolution: Normal
Specular Map Resolution: Normal
Sky Resolution: Normal
Shader Preload: On
Anisotropic Filtering: Normal
Shadows: On
Shadow Map Resolution: Normal
Shadow Depth: Normal
Screen Space Shadows: Off
Screen Space Reflections: Normal
Cache Sun Shadow Maps: Off
Depth of Field: Normal
Motion Blur: Off
Screen Space Ambient Occlusion: Hemi A0
Medium Distance Ambient Occlusion: Off
Subsurface Scattering: Off
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Recorded with ShadowPlay(1080p60, 50mpbs and VideoToVideo)
V-Sync On, 2-5 Fps decrease
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