Call of the Sea (Part 6): The Tiki Pillar and the Lift

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Part 6 of 22, of a blind playthrough of "Call of the Sea" (PC). Norah finds four tikis, as well as two symbols. She solves a tiki puzzle through brute force, trying every possible combination until she gets the right one. This gives her the piece, which operates the lift. She uses the lift to reach the site of the well.

The well is a disaster area, after Roy blew the top open. Black ooze got on the doctor, causing mental health issues as well as giving him spots similar to Norah's. Norah climbs into the well and draws the three eyeballs that make odd noises.

The Arglefumph logo animation at the start of this video was made by Serge Hanna. The music was made by alwaysthebutler.