Can a base be art? | Sector Control Station | Space Engineers Shipyard Showcase
This toothy work of art is a base. Why is it toothy? Have you seen its grin, it's hanger looks like a tooth filled grinning mouth XD
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Sector Control Station
By [SIR] BlackArmor
Workshop Link - https://steamcommunity.com/workshop/filedetails/?id=1501842368
Description -
No mods. Survival Capable
The Sector Control Station is a forward operating base used by a civilization to lay claim to a region of space.
The design is modeled after the Allied Fleets Outpost by skynet3020 and Simon-3D: https://www.renderosity.com/mod/bcs/a...
Features:
- Full Airtight Interior
- Central Jetpack Passageway
- Hangar Deck with Sensor Operated Aircraft Barrier
- 8 Interior, 8 Missile, 4 Gatling Turrets
- Prefilled Turrets, Reactors, Ice
- Ground, Hangar and Roof Entrances
- Gravity Generators
- Extended Foundation to Help With Spawning on Uneven Ground (Last Picture)
NOTICE:
The foundation of this station has been extended three blocks down only to help it blend into the ground when spawning on uneven terrain. It is intended to be placed nearly level with the lower entrances.
Known Issues:
Sometimes the hinges on the turrets are displaced upon spawning. (game bug?)
Just respawn to fix
Comments are welcomed, enjoy!
ABOUT THIS GAME
Space Engineers is a sandbox game about engineering, construction, exploration and survival in space and on planets. Players build space ships, space stations, planetary outposts of various sizes and uses (civil and military), pilot ships and travel through space to explore planets and gather resources to survive. Featuring both creative and survival modes, there is no limit to what can be built, utilized and explored.
Space Engineers features a realistic, volumetric-based physics engine: everything in the game can be assembled, disassembled, damaged and destroyed. The game can be played either in single or multiplayer modes.
Volumetric objects are structures composed from block-like modules interlocked in a grid. Volumetric objects behave like real physical objects with mass, inertia and velocity. Individual modules have real volume and storage capacity.
Space Engineers is inspired by reality and by how things work. Think about modern-day NASA technology extrapolated 60 years into the future. Space Engineers strives to follow the laws of physics and doesn't use technologies that wouldn't be feasible in the near future.
Space Engineers concentrates on construction and exploration aspects, but can be played as a survival shooter as well. We expect players will avoid engaging in direct man-to-man combat and instead use their creativity and engineering skills to build machines and fortifications to survive in space and on planets. Space Engineers shouldn’t be about troops; it should be about the machinery you build.
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