The dreamy mobile base carrier [T.N.N.S.F.] ArchDruid - Space Engineers Shipyard Showcase
Need a nice and large mobile base or carrier? Well this ship will be perfect for you ^_^
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Workshop Link - https://steamcommunity.com/workshop/filedetails/?id=1503291132
T.N.N.S.F. ArchDruid
By AlloyCat
Workshop Description -
Capital ship
Carrier Segment all environment capable
Landing / Leaving planet / Planet-side cruise
Full Vanilla
A capital ship to serve as core of the fleet.
With two wing segments as separable planet capable Carriers.
Technically survival ready.
Due to the scale and resource requirement, it is most likely a faction/endgame ship type.
**Maximum cargo weight for each Carrier Wing is recommended to be around 800,000 kg**
Just keep your carrier ship weight under 3 million kg
Tips for Carrier Wing Docking
1.Turn off Back Hydrogen Thrusters, use ion thrusters to do precise maneuver.
2.Use Docking Cameras to help you align.
3.After docking successfully, remember to turn off Back Ion Thrusters.
Tips for Carrier Wing to Land&Leave surface
Landing -
Face Carrier Wing belly towards the ground and your good.
Leaving surface -
Face Carrier Wing belly towards the ground and your good.
A full capacity of Carrier Wing's Hydrogen can support a round of entering orbit and landing on planet.
Estimated hover time on earth-like planet with full Hydrogen Tanks is ~13 mins
Total weight is about ~ 14 million kg
with 72 Gyroscopes
Main Hull - weight is about ~ 9.3 million kg
with 48 Gyroscopes
Each Carrier Wing - weight is about ~ 2.2 million kg
with 12 Gyroscopes
Power:
Main Hull -
4 Large Reactors
8 Solar Panels
8 Batteries
Each Carrier Wing -
1 Large Reactor
Weaponry:
Main Hull -
10 Gatling Turrets
2 Interior Turrets
Each Carrier Wing -
5 Gatling Turrets
2 Missile Turrets
1 Interior Turret
Storage:
Main Hull -
6 Large Cargo Containers
2 Small Cargo Containers
18 Hydrogen Tanks
20 Oxygen Tanks
Each Carrier Wing -
10 Small Cargo Containers
7 Hydrogen Tanks
2 Oxygen Tanks
Production:
Main Hull -
5 H2/O2 Generators
4 Arc Furnaces
4 Refineries (with upgrade module)
8 Assemblers (with upgrade module)
Each Carrier Wing -
2 H2/O2 Generators
1 Arc Furnace
1 Refinery
1 Assembler
Others:
Main Hull -
4 Jump Drives
1 Projector
14 Cryopods
2 Medbays
Each Carrier Wing -
1 Jump Drive
1 Ore Detector
1 Projector
2 Cryopods
1 Medbay
Entrances have double doors as simple Air Lock.
T.N.N.S.F. (Tir Na Nog Science Foundation) has been planning to design a large vessel as fleet command center ever since the creation of Druid class exploration ship.
However, due to financial problem that plagued T.N.N.S.F. constantly, constructing a costly flagship is the last thing on the priority list.
As the number and type of ships in the fleet further increased after the introduction of Milesian, T.N.N.S.F. finally approved the project of designing a spacecraft to replace the gradually out dated Druid as a fleet's command center.
"Project Flagship" went into development soon after the Sky Diva incident, it was so close to be finished that the exterior-hull were 90% done.
Unfortunately, by just being a bigger Druid that also doesn't possess any planetary capability, the chief council concluded the ship design was too impractical to justify its cost.
The project was shut down, and the vessel never went out of the shipyard.
Recently, after the fleet update project initiated following the success of Rutile, a new fleet command center vessel was again brought on the table.
By combining the technology of Rutile Militia Frigate and the concept of Project Flagship, the largest spacecraft ever made by T.N.N.S.F. is finally done.
This Carrier Cruiser with its carrier segment as separable planet capable ship is the result of T.N.N.S.F.'s greatest effort.
As the newest leader of T.N.N.S.F.'s exploration fleet, the ship is given the title it deserves -- ArchDruid
I've been wanting to build Macross Elysion ever since I watched Macross Delta
I actually built a similar "multi-hulled" design large ship before this, but that ship didn't have any planetary ability and is just a simple large ship.
I lost the drive eventually, that ship was never finished.
So ArchDruid is actually the second attempt I try to build a ship with similar concept.
Thanks to the new design direction I use now, the ship building process is a lot more efficient that I was able to finish it in two weeks.
Now I just have to paint five fighter jets with respective color and play WALKURE music all day
Anyway, hope you will enjoy this ship :)
I hope its semi-modular characteristic makes it viable for group players to build the Carrier Wing first as a functional mobile base, and work their way up to finish the whole ship!
p.s.
The Skybox is called "Desert Planet" by iLavVex
The Script used in the bridge screen is "Automatic LCDs 2" by MMaster
The custom LCD images are made with Image Converter by Whiplash141
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