CAN I ESCAPE FROM ZOMBIE'S PLACE | KILLING ZOMBIES #HORROR #ZOMBIES #zombies_Attack_on_soldiers

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Return to Castle Wolfenstein, often abbreviated RtCW, is an entry in the Wolfenstein series released November 19, 2001. The game was published by Activision, developed by Gray Matter Studios and Nerve Software. Id Software oversaw the game's development and was credited as the game's executive producers.
Release date(s): Microsoft Windows; November 19, 2001 (America); November 30, ...
Genre(s): First-person shooter
Mode(s): Single player; Multiplayer

Return to Castle Wolfenstein is a first-person shooter video game published by Activision,[2] released on November 19, 2001, for Microsoft Windows and subsequently for PlayStation 2, Xbox, Linux and Macintosh. The game serves as a remake of the Wolfenstein series. It was developed by Gray Matter Interactive[2][3] and Nerve Software[2][3] developed its multiplayer mode. id Software, the creators of Wolfenstein 3D, oversaw the development and were credited as executive producers.[4] The multiplayer side eventually became the most popular part of the game, and was influential in the genre. Splash Damage created some of the maps for the Game of the Year edition.[2] A reboot, titled Wolfenstein, was released on August 18, 2009.[5]

Developer(s)
Gray Matter Interactive
Additional work:
Nerve Software (multiplayer/Xbox)
Splash Damage (additional multiplayer)
Raster Productions (PlayStation 2)
Publisher(s)
Activision
Director(s)
Drew Markham
Designer(s)
Richard Farrelly
Programmer(s)
Sherman Archibald
Artist(s)
Michael Kaufman
Writer(s)
Steve Goldberg
Composer(s)
Bill Brown[1]
Series
Wolfenstein
Engine
id Tech 3
Platform(s)
Microsoft Windows
Linux
Mac OS X
Xbox
PlayStation 2
Release
Microsoft Windows
NA: November 19, 2001
EU: November 30, 2001
Linux
March 16, 2002
Mac OS X
April 2002
Xbox
NA: May 6, 2003
EU: May 15, 2003
PlayStation 2
NA: May 27, 2003
EU: June 6, 2003
Genre(s)
First-person shooter
Mode(s)
Single-player, multiplayer


Gameplay
Edit
The game is played from the first-person perspective, where the player's task is to perform retrieval missions, sabotage or assassinations. Players can be armed with typical WW2 weaponry and can even use fictional weapons such as a German-made minigun or a Tesla gun. Players can also use stealth to eliminate enemies, with some missions strictly requiring for stealth to be used. Enemies vary from standard soldiers to undead and experimental creatures. Health is replenished by collecting health packs and food. Armor also can be collected for additional protection.

Multiplayer
Edit
Multiplayer is an objective-based game mode, in which players are split into two teams—Axis and Allies. Each team has a set of objectives to complete, the Allies usually being to destroy some sort of Axis objective, and the Axis objectives being to defend their objectives. These objectives are split into two categories, primary and secondary. Primary objectives are ones which must be completed for victory, generally stealing secret documents or destroying a radar array; however, secondary objectives are ones which are optional—they do not have to be completed, but if they are they may aid the appropriate team, such as blowing out a door to allow access into a tunnel which shortens travel time or allows less-noticeable infiltration of the enemy base.
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Each team has access to a slightly different set of weapons, matching those used by each side in World War II. Players can choose from four different classes: Soldier, Medic, Engineer and Lieutenant. Soldiers can carry heavy weapons, such as the Panzerfaust, Venom Cannon or Flamethrower, see which are not available to other classes. Medics can revive and heal other teammates. Engineers can breach obstacles and arm and defuse dynamite. Lieutenants can supply ammo to teammates and are able to call in air strikes.

Each class specializes in a certain aspect of the game, and an effective team will balance players out using all four classes, such as a soldier for blasting through enemy defenses, a medic for supporting the team and keeping them alive (Soldier making up for the lack of firepower with medics, medics making up for the lack of health), a Lieutenant to resupply teammates with ammo (especially soldiers) and engineers to complete the objective, having their way cleared by the soldier which is then supported by the Lieutenant. Return to Castle Wolfenstein was the first multiplayer FPS game to utilize classes with varying equipment and abilities, similar to gameplay seen in role-playing games.

There are three different modes of play, each allowing for a different experience—objective, stopwatch, and checkpoint. Stopwatch calls for the Allied side to complete a set of objectives weapon that he selects. The multiplayer demo includes a beachhead assault map similar to Omaha Beach.




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At present, TF Emiee has 35,064 views spread across 86 videos for Return to Castle Wolfenstein, with his channel uploading an hours worth of Return to Castle Wolfenstein videos. This makes up 22.13% of the content that TF Emiee has uploaded to YouTube.