Can Mid-Size Developers Survive The Modern Game Industry? - MinnMax Interview
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In this MinnMax Interview, Ben Hanson interviews Raccoon Logic's head of studio Reid Schneider and creative director Alex Hutchinson about lessons from shipping Revenge of the Savage Planet. We also dive into the state of the game industry and how the two developers are pulling from their experience leading games like Assassin's Creed 3, Batman: Arkham Origins, Far Cry 4, Urbz: Sims in the City, and more to try to stay afloat as a mid-size independent developer. Unlock the podcast version of this interview and support more like it directly by unlocking a benefit on MinnMax's Patreon. https://www.patreon.com/minnmax
Learn more about Revenge of the Savage Planet here - https://store.steampowered.com/app/2787320/Revenge_of_the_Savage_Planet/
To jump to a particular point in the discussion, check out the timestamps below...
00:00:00 - Intro
00:01:52 - Welcome Alex Hutchinson and Reid Schneider
00:02:08 - How they got their start in the game industry
00:08:55 - The challenges of modern game development
00:15:29 - Lessons from shipping Revenge of the Savage Planet
00:29:32 - Why Google Stadia failed to understand game development
00:33:09 - The trouble with AAA development
00:42:29 - Assassin's Creed III and where he'd take the series
00:46:13 - Understanding the Ubisoft editorial department
00:48:51 - Batman: Arkham Origins and Warner Bros. Montreal
00:56:06 - The canceled Pioneer project at Ubisoft
01:01:08 - What went wrong with Urbz: Sims in the City
01:04:08 - Support developers by buying stuff!
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