Can she get a buff plz?
Thanks for that.
Game has some pretty significant issues. First, the game's progression is pretty bad. Most things, especially later on, require a ton of souls or scrolls to get anything done, with most equipment being pretty horrific for rates. Let alone all the dud equipment purposely place in there to get in the way. 800 a week for the only 1 Epic stone, which has an awful enchantment system attached to it. Best option is through events, but since the system is so flawed, it's very likely you'll get duds or things that shouldn't even be possible just because the devs didn't feel like removing a physical enhancement buff from a magic item. Hurts the player, so it's ok.
Pvp is lacking, since it's just really dumbed down AIs who can't use burst, so the one feeling whales usually want, isn't there. Sure, they can get a fast time on something that doesn't reward, but hey, give me 5k and I'll say you're great too.
Story content is either on the point of being completely Auto'd, or you'll run into one of the more cheesy aspects of the game, since having a difficult fight is asking a bit too much. Most of the bosses come with 4 bars of health, around there at times. Most of that is entirely pointless though, since bosses hit like wet noodles till near around their end phase. If you don't simply burst them, well you better hope you can take a hit, because those wet noodles are now missiles. Why have the front part at all if they don't have any real challenge to them? To waste your time.
Character balance is just garbage. Most units aren't worth the time of day to go into, which it's sad that one I did go into, a UR, is pretty shit, despite her being in the S tier, so that list is very helpful and useful. Mineer is a gimmick character that excels at burst. She is single target and doesn't excel in any real utility. Instead of a passive, she can gain access TO a passive. I made another review, but I left it on friends, silly me, so it's a bit shorter here.
https://youtu.be/w7qJ0idql2g
There is two units that are S classing it, though Ushpia could give a run for her money as well. Sadly, Mineer is nearly capped out, has several levels on her, which they're around the same amount, let alone the fact magic reduction would scale way better then what Mineer is doing. She honestly could use some duration buffs, since 5 isn't enough time to do much of anything, especially with how her animation is, which is a flaw other units have as well. Like I get it, Powercreep gacha, but could you not brick so early, especially when it's a defeated purpose brick? She gets out beat by SSRs.
I guess I'll add more. World map controls are a bit wonky, some flooring the character looks like they can walk on just isn't finished, so you just slam into an invisible wall instead. This is problematic when you are trying to avoid enemies, but it usually isn't a huge issue. One of the ice stages had a puzzle that if you take it wrong, makes you have to restart the level to get chests, which is great when the game destroys your energy.
Things cost too much for the low amount it gives, which is why people would probably complain about the energy. Hell, if it was just 4 quick and easy but you're getting somewhere, that'd be something, but it's not. It's more like, "Well by next week I'll be half way there to one side of a skill." That's not including costs or anything else either.
The game had a neat system in place to get gems you can use for summons, etc. Since the games constant is 90 gems a day, not really all that great and the weekly rewards aren't good and even special banners are pretty bad as well, getting a 100/180 was nice. Then they gutted it, which if you really tried with refreshes, you could probably get 2 a day, maybe more. Now it's just a wing and a prayer, but you can usually get one.
Rates aren't great, but you can save up your pity meter for other content that is similar. Hard pity is 160 though, which since Gems aren't exactly easy to come by, even with 800 a week from broken lands, 90 a day, 100 I believe from weekly and misc, even if you just did 1ks, 16000 gems is a lot. You get what is basically tickets, but most of the good ones are long stretches, one time events, or just honestly not that much to dent such a big task.
The game's content isn't really all that difficult outside of cheesy gimmicks not portrayed well, the first form of the chapter 5 boss is pretty good at that. I'm gonna do a slight change in my slam and that's an instant kill. Tells? Pfff. Best bet on that is counting the 2 physical attacks after the dart, but once you trigger it, well, good luck, the first one gonna be sneaking in, which since it's death, fun.