Can Your PC Handle Cyberpunk 2077? We Test Path Tracing Performance! RTX 4070 TI BENCHMARK
In this video, we're going to be looking at the Cyberpunk 2077 Path Tracing benchmark, which is a new feature that was added to the game recently.
This benchmark tests your PC's ability to render the Cyberpunk 2077 environment at a high resolution. If you're looking to see how your PC compares to others, this is the benchmark for you!
We'll be using the RTX 4070 TI card to perform the benchmark, and we'll see how it fares against the DLSS 3 feature of the game. Let's see how well our PC can handle the challenge of Cyberpunk 2077 Path Tracing!
CD Projekt RED has just released the highly anticipated Path Tracing Overdrive Patch 1.62 for Cyberpunk 2077. This update is 19GB in size, and below you can find its complete changelog.
Naturally, we’ll be sure to benchmark this PT Update. We’ll be also sharing comparison screenshots between the rasterized, ray-traced and path-traced versions. (Cyberpunk 2077’ RT: Overdrive – Bringing Path Tracing into the Night City)
CD Projekt RED’s Cyberpunk 2077 is technically one of the most challenging games on the market thanks to its massive world scale and visual variety. Its neon-illuminated environments and vast Night City vistas are already pushing the envelope of what’s currently possible in real-time graphics. RT: Overdrive mode aims to take it to the next level by bringing RTX Path Tracing into the mix.
We all are well too familiar with the limitations of the current real-time direct and indirect lighting algorithms. Things like non-shadow casting lights with non-physically based range, low-resolution indirect light multiplied by screen-space ambient occlusion, or screen-space reflections are still widely used. While delivering satisfying performance on lower-end hardware, they limit maximum image quality and reduce content creator flexibility.
RTX Path Tracing aims to minimize constraints put on the content creators by delivering pixel-perfect soft shadows and indirect light contribution in fully dynamic environments from all the lights – be it an analytical local light, emissive surface, skylight, you name it.
Join our session to find out how the new unified lighting pipeline created by the core algorithms of RTX Path Tracing, can improve the game’s image fidelity while simplifying the direct and indirect lighting pipeline simultaneously.
Welcome to the Future!
Enjoy!
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