C&C Remastered-Mujalli Mod-Random+Hard AI VS 4 Hard AI "killing zone 95"
Well, this kind of map is good for rush, but still need some luck.
AI's building order is power plant, barrack or refinery.
If AI build barrack first, engineer rush will fail very easy, but if AI build refinery first, you can train 2 engineers, one stand next to CY, another stand next to refinery.
When Harvester back to refinery, you can capture refinery with harvester, this also work in Red Alert Remastered, if vehicle out from warfactory, and your engineer capture warfactory at same time, you'll get a free vehicle.
Mujalli mod had improved, so 1 vs 5 need more luck, in early time, only 1 CY is hard to defend 5 AI's attack, building speed is not fast enough, then you need superweapon to train MCV, so early rush to capture AI's CY is faster way to make building speed faster.
Need at least 2 CY for enough speed to build defend building and train tanks.
I'm not good at using Heli, so I use tank more, but without attack move, tanks can be destroyed very easy.
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