C&C Tiberian Sun - GDI #5A - Destroy Radar Array on Hard Difficulty

C&C Tiberian Sun - GDI #5A - Destroy Radar Array on Hard Difficulty

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Playthrough of Tiberian Sun GDI mission 5A - Destroy radar Array on hard difficulty.

Lack of hotkeys + bad ideas. Welcome to Alstar's everyday playthrough.

McNeil enters the UFO to check what is inside. However, he gets ambushed by Umagon, belonging to Forgotten. She offers him a choice - Forgotten will help him find Vega if he helps them rescue their leader - Tratos. A shaky alliance is formed.

This is a micromanagement mission. You can already hear me weeping in corner. This one took me a while to get done properly, as you need to carefully move through the area and activate traps in order to exit each battle with upper hand. There are groups of reinforcements available after destroying every Radio Station, Titan that appears after dealing with small group of units on ramp and Mech/Infantry support team after taking out nearby Hand of Nod. Save the medic, he will help a lot.

After taking out one of Stations a group of units from Nod base will come as retaliation strike - use Titans to squash infantry and deal with Cyborgs, Disk Throwers vs infantry, enything else as filler to other forces. I suggest attacking NE station first - there are no traps in this area (like in NW station) or Veinhole that will annoy you (S station) and is far enough for enemy forces to not come in big group. Should work well. After all stations are taken out, you can either approach the Radar Array at front or back - any option works as long as you save your forces. In case of issues, there are 2 global healing crates in the area - save them when your Mechs are damaged.

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