Capcom Fighting Evolution (Leo & M. Bison) PlayStation 2 Gameplay (2K 60fps)
There are four selectable characters representing each series, excluding original character Ingrid and the boss characters Pyron and Shin Akuma. Each character uses a fighting system from the game which determines the techniques they can use and their Super Combo Gauge. Ingrid uses her unique fighting style with her own techniques, for a total of six fighting styles.
The game consists of two-on-two endurance-style tag team matches. The player selects a pair of characters and then begins a match with the first one selected. If their current character is defeated in one round, then the player can choose to begin the next round with the other character.
Character style
Street Fighter II
The Street Fighter II characters follows the playing style of Super Street Fighter II Turbo. Each Street Fighter II character only has a single-level Super Combo gauge that allows them to perform a Super Combo at MAX level. They cannot air block nor dash like other characters, but can delay their standing up animation via a Tactical Recovery when they fall to the ground. Unlike Super Turbo, each character has two Super Combo moves. Despite representing Street Fighter II, the graphics for Ryu and Bison are actually from their Capcom vs. SNK incarnation, while Guile and Zangief are from the Street Fighter Alpha series (though the latter's sprite was edited slightly for this game).
Street Fighter Alpha
The Street Fighter Alpha characters have single-level Custom Combo gauge and can perform a specific Super Combo or a Custom Combo at MAX level. They can also air block and perform Alpha Counters or recovering rolls.
Street Fighter III
The characters from Street Fighter III have a two-level Super Art gauge. Unlike in Street Fighter III, the characters in this game cannot select a Super Art move before battle, but they have access to more than one Super Art, as well as EX Specials, powered-up versions of their regular Special Moves. Players can also "parry" an opponent's attacks, which allows them to avoid an attack without damage and counterattack.
Darkstalkers
The Darkstalkers characters have a three-level "Special Stock" gauge like in Night Warriors, allowing them to perform "ES moves" (Enhanced versions of their regular special moves) or "EX Specials" (their super moves). They can also perform "Guard Cancels" (a counterattacking special move) and "Chain Combos" (which allows them to link any basic moves with another one of equal or greater strength). Darkstalkers characters can air block and dash, as well as do standing-up attacks and move while they're down.
Red Earth
The characters from Red Earth have a Gem gauge which allows player to stock up to two gem afters the gauge fills up. When the player has a gem in stock, they can level-up their character and make them stronger or perform a Mystic Break super move. The Red Earth characters has a blocking technique called the "Ultimate Guard", which allows them to block all attacks (except throws) without consuming energy. They can also following an Ultimate Guard with an "Ultimate Counter".
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