Capture and Create your own Custom 3D Materials | FULL WORKFLOW

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In this beefy tutorial, we're hittin' the streets to capture a bunch of massive concrete textures, not like those whimpy ones around the net. I'm talking about huge dam walls, endless drainage ditches, and epic bridges.

Once we've captured our images, we'll stitch them together in Photoshop, process normal maps, specular maps and roughness maps, then organize everything in Quizel Bridge. Let's go!

*********CHAPTERS*********

Shooting your Textures
00:00 Intro
00:56 How to Capture your Textures Outside

Stitch and Process in Photoshop
04:09 Tradition Panorama vs. Linear Panorama
04:44 Stitch a Traditional Panorama
06:23 Straighten and Align your Texture
08:17 Remove Unwanted Bits from your Texture
10:00 Color Correct your Texture
11:12 Make your Texture Seamless
12:59 Image Prep for Linear Panorama
15:05 Stitch a Linear Panorama
16:01 Warp Tool to Straighten yourTexture

Create Normal, Specular, and Roughness Maps
17:05 PBR Intro
17:44 Create a Normal Map in PS
20:00 Create a Specular Map in PS
21:26 Create a Roughness Map in PS

22:35 Organize your Custom Materials in Quixel Bridge!
23:44 Outro

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Tags:
pwnisher
3d
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challenge
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tutorial
cg
cinema 4d
blender
unreal engine
ue5
photoshop
material
pbr
texture
photogrametry