Advanced 3D Shaders: PBR Himalayan Rock Salt Lamp

Advanced 3D Shaders: PBR Himalayan Rock Salt Lamp

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On today's 3D #livestream we're creating a Himalayan Rock Salt Lamp #shader. I have two on my desk and have been wanting to create this for some time. It took about a half-day to figure out, so i'm excited to build this one from scratch with you guys, and hopefully iterate on my current shader for an even better result together.

We'll begin by creating a stand-in model to apply our shader to. Next we'll apply a temp rock discplacement and normal map to give us the rocky details. Then we'll build the texture using a combination of specular #materials, dirt nodes, and a light to illuminate the model.

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