Caress of Steel walkthrough | Sequence 6 memory 2 AC ROGUE walkthrough | Must watch video
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This memory will begin as you meet Haytham while he interrogates an Assassin.
After, follow him and you will be caught up in a small fight. Following the first, you will see the mansion the now dead Assassin told Haytham about. Your goal is to get inside, which can be accomplished on the rear roof. You can simply run inside, by using a shrapnel grenade to kill the guys guarding the main entrance gate. Once past here, make your away around the building them climb to the window.
Once you get there, a cutscene will play out and you will fall down, then be gassed. In order to escape here with 100% sync, you must not touch the gas, which is far easier than it may initially seem. Turn left and run to the wall. Climb up then follow this until you reach the end. Jump over to the next wall, then climb up and to the left until you are able to jump to the third wall. No shimmy all the way left, jump through the crack and you will be free of the gas. Now climb up to the top and a brief scene will play out where you are poisoned.
The poison will make it so that when you move slowly or stand still, you start taking damage, so you won't be able to stop moving often. Keep as active as you can!
This next part is one of the harder optional objectives. You must stay out of combat while trying to find Hope, in an area rich with enemies. Your first goal is to get to the wall in front of you with plants growing atop it.
Once up here, turn right and you will see another canopy area you can jump to. This one has a patrolling guard atop it, so make sure you jump when the guard is turned around. Any sort of combat will cause your objective to fail.
From here, run to the front left corner and jump to the small building here, then to the tree. This will take you over the water, then you can jump down into some grass. Once in the grass, you simply need to head towards the green area while avoiding the guards.
Once the objective changes from locate to kill Hope, you will be free to sprint and get into combat. You don't want to though, as your goal is to chase hope. Like any chase sequence, you can end things early by shooting her twice, although the poison can make this tough. Once she is dead, the memory will end.
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