Castle of the Winds | Expert Walkthrough | Part 9: Rewinding the overpriced dagger
The paralysis ability of Gelatinous Cubes is probably level-dependent. Thus one should expend magic on the first few encounters and then relax thereafter, when it will be much less likely to one-shot. Same applies to Manticores.
Ironman run can be done, but I'm not there yet, obviously. No need to be, since I'm the only Expert player.
An Ironman run would be interesting because it would force some mana expenditures, making the completion speed a little less ridiculous, and encouraging a more balanced build.
Maybe that's more interesting than the infinity dungeon idea, because infinity dungeon would quickly result in being over-geared.
There's always DCSS for ironman runs, though. CotW's primitive ergonomics get in the way constantly.
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