Castlevania Dawn of Sorrow - So how bad does Kaiser Knuckles perform ACTUALLY?
0:00 - Intro & Inspiration for this Challenge Run
6:14 - Rules & Beginn of Kaiser Knuckles Run
6:32 - Boss #1 Flying Armor
7:02 - Boss #2 Balore
7:41 - Boss #3 Dimitri
8:06 - Boss #4 Malphas
8:31 - Boss #5 Dario #1
9:04 - Boss #6 Puppet Master
9:34 - Boss #7 Gergoth
10:47 - Boss #8 Zephyr
11:38 - Boss #9 Rahab
12:35 - Boss #10 Bat Company
13:01 - Boss #11 Small Paranoia
13:19 - Boss #12 Paranoia
13:46 - Boss #13 Dario #2
14:33 - Boss #14 Aguni
15:59 - Boss #15 Death
17:48 - Boss #16 Abaddon
18:17 - Boss #17 Menace
35:56 - Credits
Regarding small enemies:
It basically goes like Nunchuks. You start out fine and even sometime later down the line you can defeat enemies before they can act without Devil if you mash hard enough. During the last stages of the game there are some enemies which have too many HP + Resistance to be bursted down proper. Even so Knuckles are also fine enough for exploration, given that Dawn is pretty easy overall.
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