Castlevania: Dracula X No-Death Playthrough (Actual SNES Capture)

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Published on ● Video Link: https://www.youtube.com/watch?v=Nk0x93F6TTs



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Let's Play
Duration: 35:47
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This is a capture of me playing through Castlevania: Dracula X for the SNES. This is not an emulator and was not played on the Wii U Virtual Console. This footage was recorded directly from my Super Nintendo using an actual Dracula X cartridge.

I've been wanting to post 60 fps footage of this game, not to mention my other Castlevania games, so here it is. This is once again a no-death run, keeping in tradition with my prior Castlevania playthroughs.

I first saw Dracula X in a Nintendo Power feature back in 1995. The magazine published some pictures of the game, including the Minotaur boss fight, and I thought it looked awesome. However, I never managed to play the game during the SNES era.

Around 2001, shortly after I acquired Castlevania: Legacy of Darkness, I picked up a complete, near-mint copy of this game off eBay for about $40. I thought that was expensive at the time, but now the price is just ridiculous. Luckily though, the game is now available on the Wii U Virtual Console.

When I played the game for the first time I found that it had a ridiculously cheap design, such as an overabundance of medusa heads and bats. However, it had excellent music (comparable to Super Castlevania IV, without a doubt) and decent graphics and controls. So I beat the game countless times despite its flaws (the alternate paths certainly gave additional replayability).

This is often referred to as a hard game, and I do agree with that claim, but once you memorize the patterns, it's actually quite manageable. You just have to make sure not to get impatient.

In this playthrough I obtained the best ending by freeing Maria and Annette in the hidden stages.

Recorded with the Hauppauge HD PVR and the official SNES S-video cable at 60 frames per second. I used a Toshiba model D-R550 DVD Recorder to upconvert the SNES's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.

I'm using an Asciipad turbo controller.







Tags:
Super Nintendo Entertainment System
SNES
Castlevania
Dracula X
rondo of blood
port
Maria
Annette
Richter Belmont
vampire killer whip
playthrough
walkthrough
guide
100%
no commentary
16-bit
capture card
direct
recording
footage
Wii U
Virtual Console
gameplay
1995
NTSC
Nintendo Power
Hauppauge HD PVR
240p
S-video
no death run
no dying
no continues
one life
cross
knife
axe
item crash
key
alternate routes
hidden stages
60 fps
single player
watchmeplaynintendo