Castlevania: Harmony of Dissonance Boss 15 - 17 - Death, Talos & Cyclops

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The last time I battled these bosses, I didn't manage to beat everyone without getting damage. Hence, my aim this time is to fully replicate the battles without losing a single HP.

Considering accounts like Shadowserg and ArektheAbsolute have 'No Damage, No Sub-weapon' Castlevania boss battles published, I resorted to a more casual version of no damage battles, with occasional use of other mechanics provided in the game.

I need to compile three bosses in this vid instead since the next one will be Maxim and Dracula and I may do all the endings. It will be too long if Cyclops is in there. Plus, the scene before the battles may not have much gap for me to properly split Maxim's from Dracula's.

Inb4: Like what I've been suspecting before, those twin easy 'Excellents' after Minotaur & Legion (Corpse) have their price. Lagging after Death and Talos battles.

Death: Charging Crushing Stone seems to deal more damage than normal whipping with Steel Tip. 'Gradius' is mainly to defend against his numerous and infinite 'Revolving Sickle'.
You may not want to be a jerk and bully this guy with 'Gradius', but sometimes he can bee too close to Juste (and I remember one time he's chasing him like he really need a hug). He just have to rue his actions and fate lol.
His 'Chaos Drive' (the name I gave to his scythe throwing) won't be a problem if he's positioned quite high above the ground. If he's low, ducking won't help either. 'Light Pillar' just need some proper spacing.
The 'Phantom' form is not be that hard since 'Revolving Sickle' has now ended. But your running speed can be slow enough for him to catch up, causing you to get hit with his 'claws' in the end.

Talos: This moving armor may be easy, but to force it to move back could be hard if you don't deal enough damage. Crushing Stone may take too long to force it to withdraw, while 'Gradius' space is too narrow. I'll be hit for sure if I stick to the combo because it will push me towards the entrance. I chose 'Guided Frost' because I'm too lazy to change my sub (obviously), Talos' weak point is near to the ground and the spell's multiple hits effect when the target is cornered. 'Firestorm' may miss easily if it moved quite a distance from you after execution. Despite it's wider orbit, 'Sacred Shield' won't do much either since you need to be close to Talos.
Seems that the spell I chose has worked out fine.

Cyclops: Previously, I used '1,000 Blades' to fight this guy. Since I failed to notice if there's Dagger nearby, let's just stick to 'Gradius'. Plus, I already have Platinum Tip, it's not too hard to whack its knees and induce arthritis.
Avoiding it's 'Demon Dash' and 'Demon Hammer' is not hard. You'll notice Juste's feet are brushing over it's head while jumping without getting damage. That could have hurt you if it's Skull Knight. Perhaps 'Sacred Shield' will hurt it better due to its wider orbit range, but naahh... It won't be that fun if it's too easy.

Please note that I still use the nomenclature used in my 'Subweapon and Spells' video. Plus, till date, Castlevania Fandom haven't properly list Juste's spells.

I'll link the original battles on the cards (the 'i' on top right corner).

Sub-weapon and Spell video is here: https://www.youtube.com/watch?v=_hdAKBmTEQk&t=86s

Feel free to check out the 'Maxim Mode' here: https://www.youtube.com/playlist?list=PLJ-5Kk9S84gXzedgIViwMw6p1ORziqIa4

I've compiled the in a playlist here: https://www.youtube.com/watch?v=sPSqOUMwTtc&list=PLJ-5Kk9S84gU87Sx8dl60Ln4enY14W8gk







Tags:
Castlevania
Harmony of Dissonance
CHoD
HoD
White Night Concerto
Boss Battle



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