Castlevania - Portrait of Ruin Randomized (Level 1 Cap) [Part 2] 13th Street of Haze... or Sage
► Playlist of this train wreck: https://www.youtube.com/playlist?list=PLS7CYzATG6xCQ8mNW4UAAUhLbsHjZwX8V
Seems people are eager to see more of this... So, here you go.
Boss: Dullahan - 20:49
NOTE: I used the "double jump" glitch to avoid a potential softlock.
Swapping music from the original portrait to its reverse counterpart. Cool. Very cool.
Anyway I'm not going to even try to pretend I'm going for "no damage" or anything like it. If I screw up and take damage you'll see it, if I game over, you will see it. I'm going for this ride and I don't care how much of a disaster this will be.
City of Haze still stands as one of the scariest parts of the game in Level 1 Cap due to how freaking long this thing is, I had to run back to Vincent to restock on Potions (thank goodness the randomizer made them cheap as dirt by the way) because I kept getting mauled due to my recklessness.
The biggest problem here are the Crossbow Armor enemies, I've met a handful of these fuckers on some test runs and they deal MASSIVE damage that can easily kill me in one single hit. I treat those enemies with utmost care since I'm not too fond of seeing that screen with a smiley snake inside of a skull.
The best thing about this? Sage Rings! Sage freaking RINGS! And they drop easily from an easy to kill enemy! Woo!
As I mentioned before, I had to use the double jump glitch with the partner system to avoid getting stuck in the game. For some reason the Gryphon Wing, Acrobat Cube, Owl Morph or Double Jump tend to spawn on that specific spot and if you weren't able to find anything to reach it you WILL have to use that glitch.
The glitch is fairly simple to perform though: summon your partner, tap the screen above your character so your partner jumps, swap when they reach a certain height, swap back, and jump. If done correctly you'll gain an extra jump without needing the relic for it.
Truth be told if I wasn't aware of this glitch I'd be pretty pissed since I got those Sage Rings and all that neat stuff...
NOTE²: Or you could use the Puppet Master soul and teleport to that spot instead of being a brainless idiot like me.
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Notes on this playthrough:
* This is NOT a challenge run. Beyond the fact that a randomized Level 1 Cap is already a challenge as it is.
* Done on DSVania Randomizer 1.3.0
* Done of fresh new file. New Game+ on Hard at Level 1 Cap. This means no status boost or any sort of Boss Rush reward carryover.
* Randomized things:
** Weapon effects and weapon elements.
** Enemy elemental resistances and locations.
Other PoR playthroughs (finished):
► "Normal" No Damage PoR gameplay: https://www.youtube.com/playlist?list=PLS7CYzATG6xB6EEmddwK7DoDCoCDEyB6u
► Single Character No Damage PoR challenge: https://www.youtube.com/playlist?list=PLS7CYzATG6xB7m7mDEMl0kyfpKWVuKazB
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