Catherine - Clock Tower 3rd Floor (HD) [Gameplay Walkthrough] [No Commentary Gameplay] No Commentary
Stage 6 - Clock Tower, Third Floor
Catherine is a puzzle platformer adventure video game developed by Atlus for PlayStation 3 and Xbox 360. The first Atlus title for high-definition consoles, the game released in 2011 in Japan and North America, and 2012 in other regions. Atlus published the title in Japan and North America, while it was released in PAL territories by Deep Silver. The story follows Vincent Brooks, a man who is beset by supernatural nightmares while torn between his feelings for longtime girlfriend Katherine and the similarly-named beauty Catherine. The gameplay is divided between daytime hours, where Vincent interacts with the characters, and his dreams where he must navigate three-dimensional tower puzzles. The game's ending is affected by moral choices made by Vincent over the course of the story.
Catherine was developed by the same team behind the Persona series, beginning production on the game alongside polishing for Shin Megami Tensei: Persona 4 in 2008. Multiple staff from the Persona series were involved; Katsura Hashino produced and directed, Shigenori Soejima was art director and character designer, and the music was composed by a team led by Shoji Meguro. The aim was to create something different from the Persona series aimed at an adult audience. The localization was handled by Atlus USA, with the English actors being allowed to adlib some lines. Reception was generally positive, with critics praising its mature subject matter and gameplay, despite criticism being directed towards its high difficulty. Several journalists have also commented on its representation of gender stereotypes. Having sold 500,000 units worldwide by the end of 2011, it exceeded sales expectations.
Uncensored North American PlayStation 3 cover art featuring the titular Catherine
Developer(s) Atlus
Publisher(s)
JP: Atlus
NA: Atlus USA
EU: Deep Silver
AU: QV Software
Director(s) Katsura Hashino
Producer(s) Katsura Hashino
Designer(s) Kazuhisa Wada
Programmer(s) Yujiro Kosaka
Artist(s) Shigenori Soejima
Composer(s) Shoji Meguro
Engine Gamebryo
Platform(s)
PlayStation 3
Xbox 360
Release
JP: February 17, 2011
NA: July 26, 2011
EU: February 10, 2012
AU: February 23, 2012
Genre(s) Puzzle-platform, adventure
Mode(s) Single-player, multiplayer
Gameplay screenshot of the character Vincent navigating through a Nightmare stage
Catherine is a puzzle platformer adventure game in which players control Vincent Brooks, who begins having strange nightmares after his girlfriend, Katherine, begins to talk about marriage and commitment. This matter becomes more complicated for him when he meets a girl named Catherine, and begins an affair with her, and the nightmares get more and more intense. The main story mode, Golden Playhouse, follows the story between Daytime and Nightmare scenarios. During the daytime, Vincent will converse with his friends as well as try to handle his relationships with Catherine and Katherine. Most of this time takes place in the Stray Sheep bar where Vincent can save and send text messages from his mobile phone, talk to customers, order drinks, play a minigame titled Rapunzel or listen to a jukebox containing tracks from other Atlus games such as the Persona series.
The main gameplay takes place in the Nightmare stages. In a nightmarish dreamworld inhabited by other men, who are represented as anthropomorphic sheep, Vincent must climb up giant staircases that are slowly collapsing underneath him and safely reach the top. To accomplish this, Vincent must push, pull and climb blocks as quickly as possible while avoiding various traps such as spikes and ice. Climbing up steps in quick succession increases a score multiplier, and at the end of the level, players are given an award based on their score. Each stage is split up into numerous areas, culminating in a boss stage in which a nightmarish creature also attempts to kill Vincent.
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