Caveman2Cosmos V44 Beta| Episode 3 Darius of Persia and the Auroch That Leaps
Hey guys Tanetth here, welcome back to Caveman 2 Cosmos. We continue exploring our massive island and meet our first competitor for dominion of the island.
Game Options:
Leader Changes
Developing (Gain Leader traits as the game progresses)
Start without Positive Traits
No Negative Traits (Turned this on regretting it now)
Complex Traits
AI - Random Personalities
Permanent Alliances (Figured this would help the AI's)
Tech Diffusion ( Handicaps the player OR the AI's for if either are tech ahead)
Realistic culture spread
City starts with 1 tile (Gatherers will not be utilized for a bit)
Larger cities without metropolitan Administration (Don't think this actually works)
More rivers/resources (might be doing nothing on the prebuilt space maps)
Animals Stay Out
Combat Fight or Flight (makes it so every combat there is a chance of withdrawing)
Great commanders/commodores (Actual general units for your army)
Assigned Specialists XP (Depending on specialists in the cities will grant extra xp to units that match their preference)
Infinite XP ( Both a curse and a blessing, Early military units will promote faster to the point of requiring like several hundred experience. Current best unit with high requirement to level up Itzcoatl 71.12/82.)
Adv. Diplomacy
Adv. Espionage
Adv. Missiles and Bombs ( I think that should explain itself without using the actual word)
Adv. Routes
Adv. Realistic Corporations
Adv. Realistic Building Costs
BUG Options:
Defender withdraw
Better Air Intercept
Greater Great Farmer
Realistic Diplomacy
Dynamic+ XP (Makes the Infinite levels more balanced as diminishing returns)
Battlefield Promotions (self promote chance)
Starsigns
Multiple religion spread
DCM Options:
Ranged Bombardment
Fighter Engagement
IDW Options:
Influence Driven War(IDW)
Pillage Influence
Super Spies Options:
Spy Promotions