❚Celeste❙Chapter 9D ❰Part 1❱❚
Been waiting for this to release. It's really long, basically a new game, so the entire chapter should take a while. Not sure what was going on with the lighting bug.
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So, yeah, the first two checkpoints (out of 28 I think). Pretty long on their own, nothing too difficult yet. I was a bit rusty since I haven't played Celeste in a while but I'm getting used to it again. My previous installation broke so perhaps that has something to do with the lighting bug? Could also just be my computer, I don't know. It wasn't too distracting for the most part, but it got really horrible in one of the last screens and I had to restart the game after it. Anyway, I think the level design is good so far, the visuals are pretty good too other than the obvious bug. Had fun with it.
The D-Sides are a mod, which introduces new levels that are basically A-Side length, but harder than the actual C-Sides. This type of gameplay reminds me somewhat of IWBTG fangames, and it's really fun. Each level is really well done and I definitely recommend it if you're looking for a more precision based challenge, rather than an endurance one like the Golden Strawberries.
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Celeste is an overall pretty great platformer, although I would have preferred if there was less cycle memorization because of all the different moving enemies, spikes, platforms etc... throughout the game. And some of the gimmicks were worse than others. Other than that, the controls are great, the graphics are great, the music is good, the gameplay varies from chapter to chapter, there's easier levels and there's harder ones, the difficulty scales well, and there's plenty of challenges to do, especially if you want to get 200 berries.
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