Celestial Command - Aerodynamic Mode - 4x Speed
I've also made the pitch stay the same while increasing the speed too, but s a result there may be some slight audio desyncronization.
While playing, I type ideas into the chat and then screenshot it as a reminder to myself when I get back out of the game. I'll also put some thoughts here with time stamps.
0:17 - Starbases should not turn invisible one discovered, they should also not appear on the map as waypoints or anything until discovered.
1:12 - Stationary objects should stay visible on the map once discovered, such as asteroids and such.
1:25 - Invisible objects should not be findable in the way you see here, objects should be unloaded till you get within radar range or hidden behind a better fog of war of some kind so you can't just scout for asteroids by hovering your mouse all around, as you see I did here as a proof of concept. (Watch for about 10 seconds)
2:16 - Better trade screen to show stuff you're actualyl going to be buying or selling with demand and such in a more easily seeable format. I literally just gave up trying to follow the line, and just click sell on everything till I find something with numbers in it to determine what that thing is cause Sell is so far over that following the line is hard for me.
5:32 - Here's where I find out I'd really love to have an exterior storage area for storing spare stuff instead of just dumping it into space. :P
7:14 - Here's where I use that invisible asteroid detection exploit. (30 seconds)
9:09 - Accidentally threw myself back at higher speed of gameplay. xD Seems to make it produce 8x more thrust too which is what did it. As if I held the button down for 8x longer.
11:20 - Armor block idea.
17:25 - Auto No Thrust idea on docking. You can see why while buying Hydrogen.
25:03 - I had a difficult time locating my objective when I accepted the mission, and ultimately found out it was impossible to get.
26:14 to 27:09 - Found out missions don't actually refresh or get added to stations if you have their mission window open.
27:27 - At this point, I gave up getting a good mission, since none were presenting, too few and such and decided to save prior to a suicide mission which actually ended up being not a suicide mission because of bad AI.
34:35 - AI should always attack when attacked, even if attacked from beyond their range.
35:30 - Destroying asteroids while being at close range should throw rock debris at you and damage unshielded ships. The debris should self delete after a duration of time as well of course, to keep debris count down but maybe the debris could be converted to some small amount of resources once captured by the same way you do with normal debris.
35:58 - Would be nice if mining lasers could damage large asteroids too, unless there's a reason they don't. :P
36:45 - Destroyed the large asteroid, however it didn't get deleted graphically and allowed me to noclip into it.
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