Cemu 1.14.0 Darksiders Warmastered Edition
Emulation Channel
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PC ESPECIFICAÇÃO
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WINDOWS 10 INSIDER PREVIEW 18267.1001 (RS_PRERELEASE)19H1
Asus B85M-E/BR
CORE i5 4570 (3.2 GHz | 3.6 GHz turbo)
GTX 1050 TI 4GB
20GB RAM DDR3 1600MHZ
SSD KINGSTON 240GB
GeForce Game Ready 416.64 WHQL
https://www.nvidia.com.br/Download/in...
PROGRAMA GRAVAÇÃO VIDEOS AUDIO NVIDIA SHADOWPLAY
https://www.nvidia.com/en-us/geforce/...
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PÁGINAS GRUPO CANAL FACEBOOK SEGUI A GENTE LÁ SE INSCREVE NO CANAL DEIXE AQUELE LIKE QUE AJUDA DEMAIS O CANAL 👍👍💪
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PESSOAL ASSINE MEU CANAL DEIXA 👍 COMPARTILHA OS VIDEOS DESDE JÁ AGRADEÇO VAMOS CHEGAR AS MIL DE INSCRITOS NO CANAL MUITO MAIS MUITO OBRIGADO.
Patreon Oficial Emulation Channel
https://www.patreon.com/EmulationChannel
Discord Oficial Emulation Channel
https://discord.gg/YC54c84
Grupo Whatsapp Emulation Channel
https://chat.whatsapp.com/invite/4GSOuvzQOD0Jt8Z5bOYphq
Subscrever Emulation Channel
https://www.youtube.com/EmulationChannel
Subscrever Canal Joãozin se 💕ser WindowsInsider
https://www.youtube.com/channel/UCpe_Q1JcXQga8MIA-LDAQpA/videos
Cemu 1.14.0 FULL RELEASE Cracked
https://youtu.be/yCLgAM94Y1c
# Cemu detailed changelog for 1.14.0
# Patreon release date: 2018-10-23
# Public release date: 2018-10-30
GX2: A full reimplementation of the texture system from scratch
Main improvements:
- Better tracking and synchronization of textures which have overlapping data
- Better performance when a large number of textures are loaded
- Better garbage collection in texture cache (lowers VRAM usage and keeps it low)
- Lower chance of corrupted textures due to improved detection of texture invalidation
- Avoid rendering to GL texture views since they have bugs on AMD and Intel drivers (fixes 'light circles' and similar issues)
GX2: Fixed shader cache being ignored on Windows AMD drivers
GX2: Fixed 'Nvidia artifacts' (e.g. BotW lava and water surfaces would have distorted pixels)
GX2: Primitive RECT are now rendered as triangles
GX2: Added support for shader CALL instruction
GX2: Automatically scale texelFetch() coordinates to match resolution defined via texture rules
GX2: Added support for streamout in geometry shaders
GX2: Emulate color buffer GPU7 registers correctly
GX2: Fixed separate alpha blending
GX2: Correctly clamp out-of-bounds LOD values in GX2InitSamplerLOD()
GX2: Fixed a bug were tiling aperature always assumed a tilemode of 4
GX2: Added support for texture formats R16_SNORM and BC4_SNORM
GX2: Fixed a bug where the first depth clear on an previously unknown texture was being ignored
GX2: Fixed slowdown when rendering point primitives (Mainly affected Mario Kart 8 and Fatal Frame 5)
GX2: Fixed random crash that could occur shortly after shader cache finished loading
PPC/JIT: Small tweaks and improvements
gfxPacks: V2 graphic packs that are not compatible with 1.14.0 will be marked as outdated
coreinit: Context LR is now stored as big endian
coreinit: Added API OSContinueThread, MEMGetAllocatableSizeForBlockHeapEx, OSSwapAtomic
coreinit: Small tweaks to OSExitThread
input: Fixed touch input in separate pad window
input: Improved deadzone handling
vpad: Fixed directions of axis values in certain situations
snd_user: Added snd_user HLE implementation (VC titles and some other games should now have audio even without providing snd_user.rpl)
http://cemu.info/patreon/changelog/cemu_1_14_0.txt
CemuWebsite: http://cemu.info/
Cemu:Compatibility list: http://compat.cemu.info/
FAQ:http://cemu.info/faq.html
CemuPatreon:https://www.patreon.com/cemu
Cemuforums:http://cemu.info/community.html
CemuGraphic_Packs:https://github.com/slashiee/cemu_graphic_packs/releases
GXFPack Cemu 1.14.0:https://github.com/slashiee/gfx_pack/releases
Cemuhook:https://files.sshnuke.net/cemuhook_1132_0568.zip
ShaderFontes:https://files.sshnuke.net/sharedFonts.7z
CemuShaderCache:https://www.reddit.com/r/CEMUcaches/