"Centipede Party" - SESSION 2 - Inindo: Way of the Ninja [Any% Speedrun]

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Duration: 3:16:51
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5


[Fuck Fuck Fuck Sequence]

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CHAPTER SELECT:
0:00:00 Intro
0:24:50 Run 7
0:56:02 Player Name Seed Experimentation
1:20:57 Run 8
2:05:01 Player Name Seed Experimentation
2:26:27 Run 9

- - -

Inindo: Way of the Ninja is a role-playing video game developed and published by Koei. Originally released for the PC8801SR, PC9801, MSX2 home computer and Sharp X68000, it was remade for the Super NES, which was also released in North America.

Set in 1582, the player assumes the role of an Iga ninja whose village has been destroyed by the conquest of the demonic warlord Oda Nobunaga. The ninja must travel across feudal Japan, enlisting the aid of numerous ninja, sages, hermits, ronin, samurai, wizards and other companions, in order to avenge his clan.

The game is a fictitious account of the end of Oda Nobunaga's campaign to conquer and unify all of Japan. The beginning of the game references the rebellion of Akechi Mitsuhide at Honnō-ji Temple, where the historical Nobunaga died by committing seppuku. The time of the game over point (the year 1601) would be just prior to the birth of the Tokugawa shogunate under Tokugawa Ieyasu.

Several hazardous dungeons stand in the path of victory, as well as a selection of optional dungeons which can be played in any order the player chooses. There are 18 dungeons overall. Encounters with monsters and outlaws occur randomly in dungeons and in the game's world map, during which the player characters and NPCs can move around the battlefield in turn-based fashion to attack, cast magic spells and use items.

To complete the game, the player must recruit NPCs in order to successfully survive dungeons and large scale battles. In order to recruit other characters, the player must build up a certain degree of trust by talking with them at Tea Houses and Inns. Most of the NPCs can be recruited, but members of rival clans are not likely to join the player.

There are strategy and war simulation elements to game as well. By gaining the trust of a Japanese feudal lord (by spying or committing acts of sabotage on competing daimyo), the player can join in the battle for the provinces that characterized the era. The outcome of these battles changes the lords' possession of individual provinces, which can alter the outcome of the game and aid or hinder the player's progress. Neighboring provinces to Nobunaga's must be conquered in order to advance to the final section of the game.




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