Chapter 2 (3/10): Grasslands - Remnawave Towers & Chocobo Stops | Final Fantasy VII (7) Rebirth

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Final Fantasy VII
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Duration: 43:09
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In this part, we activate the remaining five Remnawave Towers in the Grasslands Region (the first was activated in the previous video as a tutorial). Afterwards, we activate all eight Chocobo Stops as well.

Collectibles: 23

1. Grasslands Remnawave Tower #2 of 6 (Eastern Seaboard Tower) - 4:12
2. Grasslands Remnawave Tower #3 of 6 (Swamplands Tower) - 7:55
3. Levrikon (13 of 230 Enemy Intel) - 8:17
4. Firebolt Blade Mastery (Sleek Saber) - 9:02
5. Grasslands Remnawave Tower #4 of 6 (Plains Tower) - 13:40
5. Chrono Aegis Mastery (Timeless Rod) - 17:25
6. PLAY ARTS Rest Spot (2 of 88 Johnny Items) - 18:38
7. Grasslands Remnawave Tower #5 of 6 (Kalm Outskirts Tower) - 20:17
8. Grasslands Remnawave Tower #6 of 6 (Wastelands Tower) - 22:57
9. Grasslands Chocobo Stop #1 of 8 - 26:13
10. Grasslands Chocobo Stop #2 of 8 - 29:03
11. Grasslands Chocobo Stop #3 of 8 - 31:32
12. Grasslands Chocobo Stop #4 of 8 - 32:31
13. Grasslands Chocobo Stop #5 of 8 - 34:29
14. Grasslands Chocobo Stop #6 of 8 - 35:38
15. Grasslands Chocobo Stop #7 of 8 - 37:36
16. Grasslands Chocobo Stop #8 of 8 - 40:11
17. Transmutation #4 of 110 (Phoenix Draft) - 41:18
18. Transmutation #5 of 110 (Smelling Salts) - 41:30
19. Transmutation #6 of 110 (Echo Mist) - 41:36
20. Transmutation #7 of 110 (Copper Bracer) - 41:46
21. Transmutation #8 of 110 (Woodsprite Armlet) - 41:56
22. Transmutation #9 of 110 (Power Wristguards) - 42:05
23. Transmutation #10 of 110 (Bulletproof Vest) - 42:12

---------Additional Info---------

- Remnawave Towers are located in each of the regions in the game, and there are usually up to six to be found in each region. Once we arrive at a Tower, we must fight a group of fiends that are nesting in front of it, then find a way to climb up the tower (usually a ladder) in order to find and access the terminal. While climbing the towers we will also find Shinra Boxes we can slash open, these will often hold Cushions and Moogle Medals, making them one of the best methods to obtain the latter. Activating Remnawave Towers will cause any nearby World Intel to appear on our map, erasing the need to search at random until we find them. Activating a Remnawave Tower also turns it into a Fast-Travel point on our Map.

- Chocobo Stops are not considered World Intel, however they do have their uses. While wandering the regions, we'll encounter Stray Chocobos that will encourage us to follow them back to their Chocobo Stop, which is essentially a Blue Bus Stop of sorts. To reactivate a Stop, we'll need to pick up the fallen signpost nearby. After activating a Stop, we'll be rewarded with a Golden Plume which we can use to buy Chocobo Gear in each region, and we'll be able to rest at the Stop in exchange for a Cushion. There are usually eight Chocobo Stops per region, and we'll need to activate ALL of them to get all of the Chocobo Gear. Activating a Chocobo Stop also turns it into a Fast-Travel point on our Map.

- Each region has its own PLAY ARTS Johnny Item that is buried in the ground. They are always located in the same location every playthrough, but you'll need to dig them up with a Chocobo. The PLAY ARTS Rest Spot is the Johnny Item for the Grasslands.




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