Chibi Robo! - Gamecube Playthrough 1080p Part 1 (Dolphin GC/Wii Emulator)

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Chibi Robo! - Gamecube Playthrough 1080p Part 1 (Dolphin GC/Wii Emulator)

Chibi Robo! - Gamecube Playthrough 1080p Playlist : https://goo.gl/b3dN4s

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Chibi-Robo! (ちびロボ!?, lit. "Mini-Robo!"), fully titled Chibi-Robo! Plug Into Adventure!, is a platform-adventure video game for the Nintendo GameCube developed by skip Ltd. and published by Nintendo. The game was first released in Japan in 2005, and then released in North America and Europe the following year. Originally conceived as a point-and-click adventure game, it was put on developmental hold until Nintendo producer Shigeru Miyamoto gained interest in the title and overhauled its production.

The player takes on the role of the eponymous character, Chibi-Robo, a 10-centimeter-tall robot owned by the Sanderson family. Gameplay revolves around navigating a household and collecting "Happy Points". These points are accumulated by completing various tasks from housework to helping solve the dilemmas of the Sanderson family and the numerous living toys that inhabit their household. Every action by the game's battery-powered protagonist consumes energy, requiring the player to recharge using the home's electrical outlets.

Chibi-Robo! was generally well received by critics, with praise directed towards the premise, charming storyline, and sound design. However, some gameplay mechanics and the quality of the graphics drew some criticism. Sales of Chibi-Robo! were modest, but it did spawn three sequels. For the Nintendo DS, Chibi-Robo!: Park Patrol was released in 2007 and Okaeri! Chibi-Robo! Happy Richie Ōsōji! was released in 2009, the latter being a Japan exclusive. An entry for the Nintendo 3DS launched in Japan in 2013 and 2014 in North America, entitled Chibi-Robo! Photo Finder. The original Chibi-Robo! also saw a Japanese re-release in 2009 for the Wii as part of the New Play Control! series.



Gameplay taken from Gamecube/Wii emulator called DOLPHIN
https://dolphin-emu.org/

Enhanced graphics with emulator Dolphin.For recording I used a Nvidia Shadowplay (it can handle 1080p at 60FPS).
-some games can have graphical issues, lags and other problems...



PC specs:
CPU - Intel Core i7 3770K @ 4.20 Ghz
RAM - 16 GB
GPU - MSI GeForce GTX 970 GAMING 100ME
OS - Windows 7 64bit



Dolphin version 4.0-6811:
-default settings (only 3x internal resolution + OPENGL Backend)





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