Cinemachine and Timeline

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Timeline allows you to create complex animated sequences directly in Unity. In this video, we look at key concepts when using Cinemachine together with Timeline in Unity, including shots and animations, activating and deactivating sequences, camera events, depth of field blurs, and more.

This is the second video in our five-part Cinemachine series.

Watch the entire series here: https://on.unity.com/CinemachineTutorials

Links:
Unity Japan office: https://on.unity.com/UnityJapanOffice

Cinemachine documentation: https://on.unity.com/CinemachineDoc

#unity #unitylearn #cinemachine

Time Stamps:

00:00 Introduction
01:22 Timeline
03:18 Shot sequence
04:09 Dolly camera with spline
06:44 Activating a timeline sequence
09:25 Cut away shots
10:14 Procedural noise
11:24 Post processing
12:47 Cinemachine camera events
14:33 Depth of field blur
16:00 Shift focus
16:45 Storyboards