Cirt Reviews - N by Pauze - #1

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Published on ● Video Link: https://www.youtube.com/watch?v=-ErN0BNJUTc



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So this will be a weekly series where I'll be giving a review on a rated level by a much more known individual.

What people do i consider for this series?
-Those with 30 cp and more
-GD Mods and Elder mods
-Those who've made groundbreaking and/or super innovative levels as a whole.

The First Episode i decided to do Pauze's level N, a pretty decent level overall. I like the atmosphere that is made while playing and it does feel good

The Design overall is moderately decent. Pauze has a unique style of utilizing a lot of decoration from 1.9 and 2.0 over much more traditional 2.11 decoration, which is nice and gives the level a overall Nostalgic feel to the atmosphere, in the first few sections the design looks pretty decent, there are some copy-pasted designs (The ball and the UFO being the main contenders, and they look good... but still looks like very lazily pasted to save time) its up until about 75% I noticed the design was going downhill and overall didn't look as good compared to the very beginning, which was a letdown for me playing it. and another thing i saw was the a lot of copy-pasted CBGs, they kinda also got stale and very repetitive after some time. I think Pauze should try to focus more on more consistent level design aspects over trying to finish a level in my opinion, it would help the level quality (the quality isn't bad, not saying that, but could be added on and improved with the more consistent design choices he could use^^) The ground designing is pretty boring for what Pauze did, only one real section of the Inner-ground designs were "decorated" (the transition between the ship into the spider nearing the ending sections of the level) The Outer-grounds are fine until again, 75%.

Overall Design - 3.5/5

The colors as a whole are fairly ok, I know Pauze is colorblind and he does his best to utilize the color spectrum he can see, and going between about 4 colors is ok for me, He uses the Saturation and color spectrum for his Colorblindness well. A lot of parts look good and fairly decent overall, and they pair well with the design and music. I do wish however he did try more with his Pulses, they felt kinda lackluster to the level that was presented as a whole, and could have been much better executed, but neither the less, he did well with the limited colors, and overall its good as a whole. Airdeco was also nice, he used many types of deco throughout the level, and does look nice when compared with the colors and overall feeling and tone to the level. Good Job Pauze!

Colors and Airdeco - 4.5/5

The Gameplay is pretty clunky as a whole, The level lacks a lot of fluent consistency with the weird transitions thorough the whole level (its mostly the ship and wave transitions for feeling this way) and overall i think Pauze should try to focus more on gameplay that can be Readable (i died at 72% x3 because of the transition/unreadablity of the part) and overall he should try to clean up some of the gameplay, it does show where i can be inconsistent at (most of the ball/cube parts are easier than the presented Ship/UFO/Spider parts as a whole.)

Gameplay - 3/5

Overall Score - 4/5; It does deserve the feature it got, and overall the level is great! Just that the gameplay is pretty choppy and the design goes downhill as the level does, but the level is pretty good, and you should check it out too.

ID: 39104607

Thumbnail by AlleKitty:
https://www.youtube.com/channel/UCwgEMWqaNlp0TVb5BLqO-jg







Tags:
Geometry Dash
Geometry
Dash
2.1
2.11
Cirtrax
Level Request
N by Pauze
Pauze



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