Cities Skylines After Dark #13 : Using the wrong road

Subscribers:
70,700
Published on ● Video Link: https://www.youtube.com/watch?v=svV_65ABjac



Cities: Skylines
Game:
Duration: 26:37
545 views
14


In the last episode of Cities Skylines After Dark we built a new residential area, but traffic became problematic, so this time we're looking to solve that issue.

The first city was consumed by a tidal wave, the second suffered endless earthquakes... this time around I'm taking my time to carefully design every new area of the city. Each episode will be specifically tailored to a single subject with a design in mind. If at any point you feel we're cutting corners call me on it! Equally, if you've a suggestion for props or assets that may help make the city more "amazing" point me at the workshop.

Their blurb: Cities: Skylines is a modern take on the classic city simulation. The game introduces new game play elements to realize the thrill and hardships of creating and maintaining a real city whilst expanding on some well-established tropes of the city building experience.

From the makers of the Cities in Motion franchise, the game boasts a fully realized transport system. It also includes the ability to mod the game to suit your play style as a fine counter balance to the layered and challenging simulation. You’re only limited by your imagination, so take control and reach for the sky!

Try Cities: Skylines for yourself: http://store.steampowered.com/app/255...

Keep up with the latest important announcements from the Colonel. Twitter @CnlFailure







Tags:
Cities Skylines
After Dark
design
roads
traffic
problem
gameplay
guide
mods
traffic manager



Other Statistics

Cities: Skylines Statistics For Colonel Failure

Colonel Failure presently has 338,774 views for Cities: Skylines across 137 videos, with His channel uploaded over 2 days worth of Cities: Skylines videos. This is 3.03% of the total watchable video on Colonel Failure's YouTube channel.