Cities Skylines After Dark #13 : Using the wrong road
In the last episode of Cities Skylines After Dark we built a new residential area, but traffic became problematic, so this time we're looking to solve that issue.
The first city was consumed by a tidal wave, the second suffered endless earthquakes... this time around I'm taking my time to carefully design every new area of the city. Each episode will be specifically tailored to a single subject with a design in mind. If at any point you feel we're cutting corners call me on it! Equally, if you've a suggestion for props or assets that may help make the city more "amazing" point me at the workshop.
Their blurb: Cities: Skylines is a modern take on the classic city simulation. The game introduces new game play elements to realize the thrill and hardships of creating and maintaining a real city whilst expanding on some well-established tropes of the city building experience.
From the makers of the Cities in Motion franchise, the game boasts a fully realized transport system. It also includes the ability to mod the game to suit your play style as a fine counter balance to the layered and challenging simulation. You’re only limited by your imagination, so take control and reach for the sky!
Try Cities: Skylines for yourself: http://store.steampowered.com/app/255...
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