Cities Skylines Farming Industries Tutorial πππ½π½| Farming Industry Auxiliary Buildings (Part 1)
In this mini set of videos Skotyyy is showing you in depth how to setup a fully operational Farming industry area
in this video you will learn how the main buildings work and what they do for your area like the maintenance building
The buildings come in 5 types: extractors, processors, factory, auxiliary, and warehouses. Extractors create raw products at a rate dependent on resource abundance and building maximum. Raw products are then used by processors to create one of two processed materials known generically as "Special Goods". There are 8 types of Special Goods, two for each Industry type. Auxiliary buildings increase the efficiency of extractors and processors. Factories take the Special Goods to create "Luxury Goods" that can be exported or sent to commercial zones. Factories do not need to be placed in specialized zones and may require Special Goods from multiple different specializations. Warehouses store materials to be shipped to other buildings and don't need to be placed in a specialized zone. There are raw product storage areas specific to each specialization and general warehouses that can also hold processed materials.
Fertile land is a renewable resource that gives a modest increase in tax income without producing extra ground pollution. Instead, the agriculture Specialization will have an increased demand on the city's water supply.
Farming mostly provides jobs at low education levels, with a limited amount of jobs available for well and highly educated workers.
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