Civilization 6 - Gameplay Differences and New Mechanics
In this Civilization 6 video, I explain and attempt to demonstrate some of the major and minor gameplay and mechanical changes compared to Civilization 5. There are a lot of changes, and it's a long video, so timestamps are provided below.
1:48 --- Barbarians
5:15 --- Movement
7:30 --- Housing
9:37 --- Amenities / Happiness
12:01 - Districts
17:40 - Wonders
19:50 - Resources
23:34 - Upgrading Units
24:22 - Builders
26:05 - Roads
27:28 - Trade Routes / Trade Posts
29:08 - Tech Tree / Civics Tree
31:23 - Eureka Moments / Inspirations
32:58 - Government and Policies
35:25 - Casus Belli's
36:47 - Combat
37:25 - Corps and Armies
39:38 - Support Units
41:10 - Attacking Cities
44:25 - Sieging
45:03 - Pillaging
45:35 - Occupation and Ceding
47:08 - Great People
49:52 - Victory Conditions
53:00 - Religious Combat
57:13 - Espionage and Spies
58:55 - City States
1:03:13 - Agendas
My copy of Civilization VI was provided freely by 2K.
http://www.civilization.com
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Discounted digital games from Green Man Gaming - http://www.greenmangaming.com/?tap_a=1964-996bbb&tap_s=2812-5599c5
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Production Music courtesy of Epidemic Sound: http://www.epidemicsound.com
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