Classic 2D Disney Animation Style Remade with Unreal Engine 5 - Part 2 | Character Creator & iClone
https://magazine.reallusion.com/2022/09/16/disney-2d-animation-style-remade-with-character-creator-4-part-2/ In this Part 2 tutorial, Digital Artist José Tijerín expounds on the workflow of sending cartoonish characters to iClone 8 and Unreal Engine 5 (UE5) for animation. From adding cloth physics, and overlapping animation to new facial expressions designed for the character, Tijerín reveals his trial-and-error process with practical solutions and touches upon the making of great animation aided by a deep understanding of anatomy.
Aside from the differences between keyframing and motion capture, “Reach Target” tricks and texture methods for facial materials in UE5 will also be discussed in this video. Unveil Disney’s trade secrets with Tijerín’s pro tips, and make your next 3D project as genuine as old-school animated feature films!
00:23 Adding cloth physics to the character.
01:31 Correcting facial expressions.
02:41 Correct eye blinks.
04:07 Recommended adjustments: GoZ (ZBrush).
05:43 Recommended book: Anatomy For Sculptors.
06:03 References for non-human anatomy.
06:23 Adding custom expressions in CC4.
06:38 Adding overlapping animation: Spring Effect.
08:16 Sending characters to iClone.
09:28 Animate with Transition Curves in iClone.
09:52 Comparison: Keyframe vs. Motion capture.
10:09 Solution for “Reach Target” defects.
10:33 Activate Unreal Live Link in UE5 and iClone.
12:45 Two ways to achieve a 2D cartoon effect.
15:44 Download the post-processor project from the Epic Dev Community.
16:04 Before & After: Removing the normal lines.
19:18 Before & After: Final animation.
José Tijerín is a digital illustrator, 3D sculptor, and creator of video games such as Dear Althea available on Steam. His content pack "We're Besties” is currently for sale in the Reallusion content store.https://www.reallusion.com/ContentStore/Character-Creator/Pack/We%27re-Besties/default.html
Character Creator 4 (CC4) connects industry leading pipelines ,such as iClone, Maya, Blender, Unreal Engine, Unity, with one system for 3D character generation, animation rig, asset management, look-dev rendering, and interactive design.
iClone is the fastest real-time 3D animation software in the industry. Integrated with groundbreaking real-time technologies, iClone simplifies the world of 3D Animation in a user-friendly production environment that blends character animation, scene design and cinematic storytelling; quickly turning imagination into a reality.
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