Clone vs Inspired | The Truth Behind Game Design : Farlight 84, Apex Legends, Hades & More
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Is a game a clone or simply heavily inspired? In the gaming community, the answer often depends on personal bias — if a player enjoys a game, they call it “inspired,” but if they dislike it, they call it a “clone” or “knock-off.”
In this video, we dive deep into the clone vs inspired games debate, exploring how developers borrow mechanics, art styles, and systems from other titles, and where the line between inspiration and imitation really lies.
We take a closer look at Farlight 84’s massive update — adding a first-person mode and a brand-new map — and compare it to Apex Legends, a game it’s often accused of copying. But Farlight 84 isn’t the only example. We also explore:
The explosion of Five Nights at Freddy’s fan games
How Hades inspired an entire roguelite subgenre
Parallels between Delta Force and Battlefield in FPS history
Why some mechanics are industry standards while others are seen as rip-offs
By the end, you’ll have a clearer understanding of the fine line between game inspiration and game cloning, and why public perception changes depending on whether people love or hate a game.
Keywords: clone vs inspired games, farlight 84 update, farlight 84 vs apex legends, game design debate, heavily inspired video games, video game clones, apex legends comparison, fps battle royale, five nights at freddy’s fan games, delta force vs battlefield, hades inspired games, roguelite inspiration, video game industry trends, gaming discussion
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