Coding Challenge #46.1: Asteroids with p5.js - Part 1
In this two part coding challenge, I use the p5.js library to create my own version of the classic Atari video game Asteroids! Code: https://thecodingtrain.com/challenges/46-asteroids
πΉοΈ p5.js Web Editor Sketch: https://editor.p5js.org/codingtrain/sketches/VtYr6E4_M
π₯ Next video: https://youtu.be/JUDYkxU6J0o?list=PLRqwX-V7Uu6ZiZxtDDRCi6uhfTH4FilpH
π₯ All videos: https://www.youtube.com/playlist?list=PLRqwX-V7Uu6ZiZxtDDRCi6uhfTH4FilpH
References:
π Asteroids on Wikipedia: https://en.wikipedia.org/wiki/Asteroids_(video_game)
Videos:
π₯ Asteroids Part 2: https://youtu.be/xTTuih7P0c0
π₯ Polar Coordinates: https://youtu.be/O5wjXoFrau4
π₯ Livestream Archive: https://youtu.be/VFnF87-JNtY
Related Coding Challenges:
π #81 Circle Morphing: https://youtu.be/u2D4sxh3MTs
Timestamps:
0:00 Introducing today's topic: coding the classic Atari game Asteroids
1:54 Create a Ship object
5:56 Write a function to turn the ship
9:54 Move the ship by adding velocity and acceleration vectors
16:51 Deal with the edges of the screen
19:32 Create an array of asteroids
22:12 Add push and pop to save the ship's heading
24:41 Use polar to cartesian coordinates to get the vertices on the asteroids
27:52 Offset the vertices by a random value to create jagged asteroids
30:05 Move the asteroids
Editing by Mathieu Blanchette
Animations by Jason Heglund
Music from Epidemic Sound
π Website: http://thecodingtrain.com/
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π₯ Coding Challenges: https://www.youtube.com/playlist?list=PLRqwX-V7Uu6ZiZxtDDRCi6uhfTH4FilpH
π₯ Intro to Programming: https://www.youtube.com/playlist?list=PLRqwX-V7Uu6Zy51Q-x9tMWIv9cueOFTFA
π p5.js: https://p5js.org
π p5.js Web Editor: https://editor.p5js.org/
π Processing: https://processing.org
π Code of Conduct: https://github.com/CodingTrain/Code-of-Conduct
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#atariasteroids #polartocartesiancoordinates #p5js #javascript