Coding Train Live 110: WebGL with p5.js Continued
In this live session, I continue exploring WEBGL rendering with the p5.js library.
Timestamps:
25:38 - Lights and Material
1:01:23 - Textures
1:35:43 - Camera
2:15:34 - Debugging Open Source projects
π Website: http://thecodingtrain.com/
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π₯ Coding Challenges: https://www.youtube.com/playlist?list=PLRqwX-V7Uu6ZiZxtDDRCi6uhfTH4FilpH
π₯ Intro to Programming: https://www.youtube.com/playlist?list=PLRqwX-V7Uu6Zy51Q-x9tMWIv9cueOFTFA
π p5.js: https://p5js.org
π p5.js Web Editor: https://editor.p5js.org/
π Processing: https://processing.org
References:
Getting started with WebGL in p5: https://github.com/processing/p5.js/wiki/Getting-started-with-WebGL-in-p5
p5.js reference: https://p5js.org/reference/
Processing 3D Tutorial: https://processing.org/tutorials/p3d/
2017 Google Summer of Code Grand Wrap-Up Post: https://medium.com/@ProcessingOrg/2017-google-summer-of-code-grand-wrap-up-post-16680b1438db
Three.js: https://threejs.org/
The Coding Train on Amazon: https://www.amazon.com/shop/thecodingtrain
p5.js reference: https://p5js.org/reference/
Source Code for the all Video Lessons: https://github.com/CodingTrain/Rainbow-Code
For More Live Streams: https://www.youtube.com/playlist?list=PLRqwX-V7Uu6bxnFR6no70vlxxuxDEzflz
Help us caption & translate this video!
https://amara.org/v/dU46/
π Code of Conduct: https://github.com/CodingTrain/Code-of-Conduct