Cody's External C++ CSGO GlowHack Tutorial Pt.2
READ THIS!
This tutorial ends abruptly, sorry, it'll continue with part 3 soon! Download the thread attachments to get the MemMan files there is a different attachment for each part of the tutorial.
https://guidedhacking.com/threads/codys-external-c-csgo-glowhack-tutorial.11822/
The reason we're switching to unicode is because it's the industry standard and it's the visual studio project default, leading to less problems with noob compiler errors. We're switching to uintptr_t because it'll make the code work on both x86 and x64 so you don't have to change it for x64 games.
Timestamps:
0:00 Introduction
0:40 Updating project setup
5:03 Explaining color transition
7:01 Coding
25:25 Testing
On this CSGO glow hack tutorial we will continue developing our c++ glowhack that we made on previous episodes. Among all csgo hacks and csgo cheats the csgo glowhack is not the simplest one, but is a great cheat to learn in counter strike cheats. We are going to add a feature that changes the color of the glow according to the health points of the enemy player, this should give a nice indication about how low an enemy is. Also, as a nice bonus we will set the glow color to white if the entity is defusing the bomb.
We can improve the performance of the glow hack by instead of making six calls to write the color values to the glow object we can only make one call so it writes the entire structure at once. For this we need to create a glow structure ourselves so we can fill it and use this structure in the write memory function. This specially helps with the CPU usage which is great.
We simplify our code by calling a function in the main loop called HandleGlow everytime, then this function loops the entities in the entity list and calls one function to set the glow if the entity is an enemy, or another function if the entity is a team mate. If it is a team mate we simply set the color to blue, otherwise if it is an enemy we will calculate a specific color based on the health of the enemy. Specifically the color gradually transitions from green to red. So if the enemy has full health the glow appears fully green, if it has a medim health it appears yellow and if it is almost dead it appears red.
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