CSGO Hacks - Triggerbot Tutorial External Pt2

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Published on ● Video Link: https://www.youtube.com/watch?v=3eNNQD8c1W8



Counter-Strike 2 - formerly Counter-Strike: Global Offensive (CS:GO)
Game:
Category:
Tutorial
Duration: 16:46
5,481 views
99


We're gonna tweak our external triggerbot in this video. We will be learning how to make a structure that can hold our X Y Z cordnates for ourselves and the entity we are aiming at, then converting those coordinates into a measurable distance(meters), then using the distance between ourselves to control the fire rate of our weapon.

Post Questions & Download code @ https://guidedhacking.com/threads/codys-c-csgo-triggerbot-tutorial-external-part2.11466/

Part1: https://guidedhacking.com/threads/codys-c-csgo-bunnyhop-tutorial-part1-external.11356/

Timestamp:
0:00 Introduction
1:05 Updating offsets
2:32 Explaining trigger bot logic
3:30 Coding new feature
12:15 Testing

On this CSGO external trigger bot tutorial we will first fix the external triggerbot we made on the previous video by updating its offsets and then we are going to implement a new feature that basically consists of calculating the distance between our player and the enemy on our crosshair, and based on this value we determine the rate at which the triggerbot will fire. This makes it so that the hack will have way more control and thus increasing the chance of killing the enemy. This kind of cheat is great for counter strike and may be an alternative to a csgo aimbot.

To update the offsets we download them from the github repository of the haze dumper, then we just search for them on the file and replace it with the new values. We could have used signatures with pattern scanning so that the csgo hacks would find the offsets every time we ran the trigger bot but for simplicity we just used hardcoded values. The haze dumper and the guidedhacking's dumper works exactly as that by getting the offsets with predefined signatures. If you ever make a real cheat you should use signatures.

Then we proceed to add the new feature. We start by writing a simple function that calculates the distance between our player and some entity using the pythagorean theorem. And finally with the distance value the scale it by 3.3 and set the result to a delay variable which is the amount of time that we will sleep before shooting the next bullet. The magic value 3.3 choosen is just a value that works quite well with this setup, however you can always experimentate with other values to find the one that works best for you.

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Other Statistics

Counter-Strike 2 Statistics For Guided Hacking

At this time, Guided Hacking has 2,022,183 views for Counter-Strike 2 spread across 45 videos. The game makes up 13 hours of published video on his channel, roughly 11.21% of Counter-Strike 2 content that Guided Hacking has uploaded to YouTube.