Collision Data in UE5: Practical Tips for Managing Collision Settings & Queries | Unreal Fest 2023
Collision data is largely defined by content creators, but its users are mostly systems written by programmers. Big games have more collision data, and more systems using it. Unreal Engine provides a great framework for collision, but problems can emerge at scale.
In this talk, George Prosser will share some of the lessons learned developing 'Hogwarts Legacy', and the strategies Studio Gobo have employed on their latest project. The talk will include best practices for managing collision settings, and tips for writing collision queries more effectively, giving an overview of much of Unreal Engine's collision framework in the process.
We’re excited to bring you sessions from Unreal Fest 2023, available to watch on demand: https://www.youtube.com/playlist?list=PLZlv_N0_O1gZZ8JTfVqfPIdKVzJxclpYw
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