/Command & Conquer Remastered/ (Skirmish) 3VS3 BRUTAL AI I X Fighters Inspired I

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Published on ● Video Link: https://www.youtube.com/watch?v=joZuxb92p7Q



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Duration: 26:52
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Hello commanders!

What does this mod do?

In this mod, the AI builds
- silos
- repair depot
- base defenses
- super weapons
- all units (including commandos)
- when building, AI randomly selects among structures of similar priority (this adds a bit of variation to the early game)
- AI repairs damaged buildings
- AI captures oil derricks
- AI takes goodies (crates)
- There are some tweaks (e.g., units scaling) to make the AI a bit more challenging

In addition
- enables the creation of hospitals to heal up infantry units
- Minigunner fire range slightly increased
- Jeep and buggy can transport one infantry unit
- Technicians can go back to work (ctrl + click on building).
- Engineers can capture oil derricks for cash over time
- Engineers will not move after an attack command on unit targets
- AI commando sabotage enemy buildings
- Units gain experience in combat (see details below)
- Helis and orca enter the map from closest map border to their helipad
- Helis perform guard mode (press "G" when heli is hovering, otherwise it will return to base)
- Helis return to helipads after repairs
- Tanks exit repair facility when full health

Included features from other mods:
- includes the immersive-helis mod (check it out for more information on what it does)
IMPORTANT!! Immersive helis: press the key "LEFT ALT" for landing
- the 1-tile gap for building construction (made by FluffyQuack, many thanks!)
- Hospital icon from Mikeagan
- AI units respond to nearby threats while moving towards a target (from screaming_chicken, MinorAiFixes mod)
- AI Unit waves use all Units, not 75% (from MinorAiFixes mod)
- Harvesters try to backup one cell if they're stuck for 10 seconds (from screaming_chicken, MinorAiFixes mod)
- AI won't spread units/infantry onto cells immediately below Refineries (from screaming_chicken, MinorAiFixes mod)
- AI builds Refineries in the base quadrants(Zones) nearest Tiberium (from screaming_chicken, MinorAiFixes mod)

ENHANCED COOP EXPERIENCE
- player units can load on ally transports
- player vehicles can use ally repair depots for repairs
- Immersive helis compatible with LAN games with friends

( Remember that it is possible to play with friends using mods via LAN / VPN )

COMPATIBILITY
- Compatible with both, campaign and skirmish.
- This is a *.dll file mod. Remember that one can have only one *.dll mod active at a time

OPTIONAL:
Personally, I like playing this mod along my TD color mod (check it out in case you want to try it as well). They are fully compatible.

UNITS GAIN EXPERIENCE IN COMBAT
- Units engaged in combat against the enemy house have a probability of increasing either, their firepower, rate of fire or armor (friendly fire does not affect experience). The selection among these three skills is random. Thus, there can occur specialist units (e.g., they are expert only in firepower), or generalist units. Generalist units cannot be experts in all skills. Units can increase experience up to a maximum of five levels.
- This probability depends on the cost of the unit. The more expensive, the lower the probability value
- There is no health regeneration for veteran units. Remember that soldiers can heal up at hospitals

Icons indicating the experience level of the unit are not implemented yet!

The mod is still a work in progress. I hope you enjoy the current features.

KNOWN ISSUES:
- The mod does not work on saved games that were created without this mod active
- Currently there is only one difficulty level working in skirmish (normal difficulty). Everything is implemented as to have easy, medium (normal) and hard difficulties, but I do not know how to access the skirmish difficulty value. Please, if anyone knows how to do this, I would appreciate very much to have the information in the comments below. Many thanks!

Please, let me know if you spot some issues.

Many thanks in advance for the support!! Have fun commanders!

Many thanks to

- Thel 'Vadam (Flippy) for sharing AI mod files. They helped me a lot to find my way for the AI in this mod.

- FluffyQuack, for his code on the 1-tile gap for building construction

- Mikeagan for the nice hospital icon

- Screaming_chicken for the MinorAiFixes!

TO MODDERS

All my mods are available at:
https://github.com/danielrm84/My-CNC-Remastered-mods

Please, give the corresponding credits. Many thanks in advance!

Please make mod files public so we all can enjoy the game with our favorite mods working simultaneously



Wikipedia: https://de.wikipedia.org/wiki/Command_%26_Conquer
Entwickler: Petroglyph Games
Herausgeber: Electronic Arts
Plattform: Microsoft Windows
Auf Steam kaufen: https://store.steampowered.com/app/1213210/Command__Conquer_Remastered_Collection/




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